Patch Notes - 2024 September 15 - Wyrm Master-focused update

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Kandarin
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Patch Notes - 2024 September 15 - Wyrm Master-focused update

Post by Kandarin »

Wyrm Master
Added a broad range of skill usefulness improvements to the Wyrm Master class.
  • Imps interposing themselves to protect their master now works vs Pet attacks.
  • Rather than always casting Glyphs of Pain vs Good, Mischievous Imps randomly roll Slowing, Pain or Sapping.
  • Imps, which automatically behave as if they were under the Sadist mutation, will not be eligible to uselessly get the Sadist mutation.
  • The Displacer mutation now provides 15% phasing (was 10%)
  • The Ironhide mutation now provides +2 soak (was +1)
  • The Defensive mutation now provides +15% defense (was 10%)
  • The Acid Glands mutation provides +2 secondary damage in addition to changing the damage type. The Wrackwyrm is no longer exempted from it.
  • The Hellhound crit chance is now 15% (was 10%)
  • Wrackwyrms now bypass Auras. Only one Wrackwyrm stolen by a Corruptor will have this trait, however.
  • Metamorphic Unguis now has an additional +5 damage bonus vs Wards and Glyphs.
  • Mischievous Imps have 30 HP and deal 7 Acid damage with a 5 Fire secondary.
  • Imps cost 5 MP fewer to summon if the summoning is done in an Egg Field.
  • Acid Spittle does not cost MP to use.
  • Mutations on kill have a small chance of two special mutations that can only be gotten on kills. A pet can have only one or the other of these mutations. These are:
    - Cunning: Pet bypasses Auras. Wrackwyrms will not get this mutation as they already behave as if they have it.
    - Persistent: Pet will keep fighting if the Wyrm Master is killed. Unlike Tenacious Summoning pets, they will not automatically relocate to the summoner's respawn point immediately, but will do so on the summoner's first movement action. Horrid Tentacles, which have their own alternate form of this mutation, will not receive it.
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