player hit = 30% to unhide
pet hit = 5% chance to unhide
AoE doesn't do anything
Numbers are just an example
discuss
Gameplay: hitting a hiding player has chance to unhide
- sohdbrimks
- Posts: 72
- Joined: Wed Nov 24, 2021 2:49 am
Re: Gameplay: hitting a hiding player has chance to unhide
I have no opinion on how this would affect combat, but certainly it makes some sense from a story perspective:
Huh, why the heck is Bob beating on empty air with that chainsaw? And also, why is blood splattering everywhere, gosh air doesn't usually miraculously generate quite so much blood.
Re: Gameplay: hitting a hiding player has chance to unhide
From story perspective, a map tile is not necessarily a single, bare room where everyone can see everyone else, but instead it usually represents a larger and more complex area, full of various things (walls, plants, furniture, etc) that block line of sight -- so the narrative could as well be any of these:
I was reading a book, minding my own business, when I saw Bob searching through storage closets, mumbling something about "suspicious snoring". And he was right, as he soon found a demon sleeping in a broom closet and killed them before they could wake up.
Walking down a street, I heard some noise behind a corner. I rushed there and I saw Bob splattered with fresh blood -- but who was he fighting?
I was strolling through a beautiful forest when I heard some fighting in the distance. I rushed there but when I found the place it was already over, with no sight of the combatants or victims.
My characters (sorted by IDs): Badziew, Tiger Fist, Pilgrim, Sentient Spellbook, a trojan cat.
Check my wiki profile for more information, including contact information.
Check my wiki profile for more information, including contact information.
Re: Gameplay: hitting a hiding player has chance to unhide
Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character and this tips off some in the area that they're there but not others. The more combat, the more ruckus is made and the more people are tipped off. Actually removing hiding across the board for everyone suggests a strange narrative where you removed their cover.
Re: Gameplay: hitting a hiding player has chance to unhide
There’s a pending update that implements this more or less as described here (with the reduced odds for pet attacks described in the OP) so this thread gets a tow to Implemented.Kandarin wrote: ↑Thu Aug 29, 2024 5:25 pm Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character and this tips off some in the area that they're there but not others. The more combat, the more ruckus is made and the more people are tipped off. Actually removing hiding across the board for everyone suggests a strange narrative where you removed their cover.