Upcoming Myrmidon Changes

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Goliath
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Joined: Wed Nov 24, 2021 10:01 am

Upcoming Myrmidon Changes

Post by Goliath »

  • Combination Attack does no longer decay on a missed attack.
  • Critical Strike has been removed. Its cost has been refunded.
  • Meditation has been removed. Its cost has been refunded.
  • Improved Combinations has had its price increased to 40CP. The skill has been refunded.
  • Combination Adept has had its price reduced to 20CP. The price difference has been refunded.
  • New Skill: Perfect Combinations (20 CP)
    Child of Improved Combinations
    25% chance to trigger Combination Attack twice, dealing bonus damage and further advancing your Combo meter.
  • New Skill: Healthy Body (20 CP)
    Gain 10 HP.
    Mundane healing actions on yourself heal for an additional 5 HP.
    Food heals for an additional 2 HP, alcohol heals for an additional 1 HP.
  • New Skill: Field Supplies (40 CP)
    Child of Healthy Body
    Gain 20 Inventory space.
    Your mundane healing actions heal for an additional 5 HP.
    Gain the Field Aid skill, acting like Surgery, for 3 AP and 3 MP, and can be performed on yourself.
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Re: Upcoming Myrmidon Changes

Post by Klapaucius »

Field supplies: only on yourself? Or basically surgery

Heal boosts: is the total 5 to all + 5 to self only?

Perfect combinations is a nice change from critical strike. I feel like overall myrm still has to pay a lot of cp to get their damage compared to the other t2 martials.

Tank/healing skills look strong. I'll probably buy them+first aid on my rev and become a support character
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Goliath
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Re: Upcoming Myrmidon Changes

Post by Goliath »

Klapaucius wrote: Thu Feb 16, 2023 11:18 pm Field supplies: only on yourself? Or basically surgery
Basically a FAK, you can use it on yourself or on someone else.
Klapaucius wrote: Thu Feb 16, 2023 11:18 pm Heal boosts: is the total 5 to all + 5 to self only?
Healthy Body improves incoming heals, Field Supplies improves outgoing heals. Both stack when healing yourself, for a total +10 healed.
Klapaucius wrote: Thu Feb 16, 2023 11:18 pm Perfect combinations is a nice change from critical strike.
Agreed.
Klapaucius wrote: Thu Feb 16, 2023 11:18 pm I feel like overall myrm still has to pay a lot of cp to get their damage compared to the other t2 martials.
They got a very expensive skill with consistently strong output. I don't think it's a bad deal.
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Re: Upcoming Myrmidon Changes

Post by Klapaucius »

Does perfect combinations reset your combo or preserve it a-la critical strike? It's not exactly a problem either way, it just affects the average values slightly (and makes them a lot harder to calculate).


In re cp efficiency, get ready for the rain

Here's the cp breakdown from my perspective:
myrm: 120 cp for 3.75 average damage and 5% accuracy in an infinite series
pariah: either : 40 cp for 2-4 damage (say average 3)
or with enervate: 100 cp for 2-4 (as above) + 0-3 (enervate, lets say average 1.5) for total 4.5, and 0-20% effective accuracy, say average 10%
paladin: 60 cp, 3 vs evil, 4 vs demons say average 3.5. I guess 2 vs neutrals is pretty bad. Bolster attack... meh not even gonna bother considering it

If we say 5% accuracy and 5 damage are equivalent:

myrm: 4.75 units of attack power for 120 cp = 25 cp per point
pariah: option 1: 3 units of attack power for 40 cp = 13.3 cp per point, costs some hp tho
option 2: 6.5 units of attack power for 100 cp = 15.4 cp per point, costs some mp and hp tho
paladin: 4/3/2 units of attack power for 60 cp = 15/20/30 cp per point, depending on target (buff HoZ D:)

About 60% cp efficiency compared to the other options if they're being used with roughly average optimality. Is that a fair price to pay? I don't know. It's very all-or-nothing too, getting half the combo tree is pretty much pointless, so you're kinda locked into the whole thing unlike pariah and paladin where you can stop halfway without being particularly penalised.
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SharkyNebula
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Re: Upcoming Myrmidon Changes

Post by SharkyNebula »

Klapaucius wrote: Fri Feb 17, 2023 4:27 am
If we say 5% accuracy and 5 damage are equivalent:
what da

that doesn't seem right
Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Re: Upcoming Myrmidon Changes

Post by Klapaucius »

SharkyNebula wrote: Wed Feb 22, 2023 5:48 pm
Klapaucius wrote: Fri Feb 17, 2023 4:27 am
If we say 5% accuracy and 5 damage are equivalent:
what da

that doesn't seem right
You're right, I meant 5% accuracy and 1 damage
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