The state of infusion

A place for discussion about Nexus Clash game mechanics, including Build Advice.
User avatar
oath2order
Posts: 128
Joined: Wed Nov 24, 2021 3:19 am
Location: Probably a stronghold

Re: The state of infusion

Post by oath2order »

Thenixon wrote: Wed Dec 07, 2022 5:47 pm Infusion, Greater Infusion, Mystic vigor - those are skills you choose. But that won't make you a master infuser. To effectively pursue infusing goals, you need to be born into the tedium, the simple-mindeness, the stubborn refusal to play, grind, or do anything at all interactive. You must deny the prevailing wisdom of the community that infusion is worthless at best, more likely harmful. And still you somehow conjure the resolve to log in every day and dump your AP in a few clicks to change large numbers most players can't see by small amounts.
I don't have the numbers since they're a few days old but there's multiple instances of one person doing 3 shots of 30 AP infusion.

It's not small amounts. 180 alignment at a time.

- magical energy said, "And it wasn't even our whole faction, just like 3 of us were able to infuse out 3 other factions. So it would be worth commenting that active infusion numbers are too high, and it's really hard to fight the wizards cos with the current hide meta we can just sit around outside and not be tracked very easily." (2022-12-07 16:34:58).

- magical energy said, "And you saw how raiding us wasn't effective either, cos you don't need a SH, you can just keep griefing people out of their SHs." (2022-12-07 16:35:34).
old-school member been here since like September 2014, I finally got my original start date.
Skouth
Posts: 127
Joined: Thu Nov 25, 2021 8:42 am

Re: The state of infusion

Post by Skouth »

And, notice that every AP spent hunting the wizards, barring fonts, doing anything other than infusing back is, well, AP not being spent infusing your turf and stopping the hemorrhage of infusion
it is hopeless
it's an invisible war that only one class plays to win
FOO LION DELENDA EST
Tadpole
Posts: 16
Joined: Wed Nov 24, 2021 10:27 am

Re: The state of infusion

Post by Tadpole »

Thenixon wrote: Wed Dec 07, 2022 5:47 pm Infusion, Greater Infusion, Mystic vigor - those are skills you choose. But that won't make you a master infuser. To effectively pursue infusing goals, you need to be born into the tedium, the simple-mindeness, the stubborn refusal to play, grind, or do anything at all interactive. You must deny the prevailing wisdom of the community that infusion is worthless at best, more likely harmful. And still you somehow conjure the resolve to log in every day and dump your AP in a few clicks to change large numbers most players can't see by small amounts.
This is a very good point, they are skills you choose, in the same way that IBs chose to take DB because it was insanely powerful as a modifier. Now we have greater infusion as a modifier, as well as claim dominion, which can mean 1 class can be insanely powerful in infusion, with no counter play.

How about we nerf greater infusion- make it only .5 bonus, not double (should be very easy to change that code i imagine?).

And we change claim dominion to make it cost half MP to infuse for any faction that has an arch mage in it, that way it helps other classes enjoy this engaging and enjoyable mechanic, and isn't just a straight modifier. (Or if coding that is too hard, make it half MP cost for the wizard, not double the amount of active infusion).

It's interesting reading back through all the great ideas in this thread, there are some really interesting and engaging thoughts!
Post Reply