Horns + aura DO

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sohdbrimks
Posts: 52
Joined: Wed Nov 24, 2021 2:49 am

Horns + aura DO

Post by sohdbrimks »

Pretty simple and easy to play build, I just have one question: is it crazy to not buy the vassal skills? My faction already has 2 DOs with it so we're fine, and I guess if one of them quits some day I can buyback some skills and get Dark Priesthood for the teleportation.

level:30
rank:
class:Mortal
class:Defiler
class:Dark Oppressor
skill:Hand-to-Hand Combat
skill:Boxing
skill:Martial Arts
skill:Advanced Martial Arts
skill:Desecration
skill:Poison
skill:Dark Heart
skill:Spellcraft
skill:Engineering
skill:Cosmic Affinity
skill:Lord over Domain
skill:Leathern Wings
skill:Scribe Pact
skill:Caustic Horns
skill:Intimidating Aura
skill:Terrifying Aura
skill:Glyph Mastery
skill:Corrosive Horns
skill:Curse of Blood
skill:First Aid
spell:Corrosive Grasp
spell:Shadow Wrap
spell:Greater Glyph Erasure
spell:Glyph of Slowing vs Good
Skouth
Posts: 127
Joined: Thu Nov 25, 2021 8:42 am

Re: Horns + aura DO

Post by Skouth »

As far as a non-spellcaster non-enchant user DO goes that looks fine. IS it actually fine? idk I've never been to wowed by the DO hth innate. suggest getting enchant + seal item because that's a FREE 6 soak and 12% dodge
get tiger's claw too
FOO LION DELENDA EST
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Goliath
Posts: 695
Joined: Wed Nov 24, 2021 10:01 am

Re: Horns + aura DO

Post by Goliath »

sohdbrimks wrote: Wed Jan 25, 2023 6:18 pm Pretty simple and easy to play build, I just have one question: is it crazy to not buy the vassal skills? My faction already has 2 DOs with it so we're fine, and I guess if one of them quits some day I can buyback some skills and get Dark Priesthood for the teleportation.

level:30
rank:
class:Mortal
class:Defiler
class:Dark Oppressor
skill:Hand-to-Hand Combat
skill:Boxing
skill:Martial Arts
skill:Advanced Martial Arts
skill:Desecration
skill:Poison
skill:Dark Heart
skill:Spellcraft
skill:Engineering
skill:Cosmic Affinity
skill:Lord over Domain
skill:Leathern Wings
skill:Scribe Pact
skill:Caustic Horns
skill:Intimidating Aura
skill:Terrifying Aura
skill:Glyph Mastery
skill:Corrosive Horns
skill:Curse of Blood
skill:First Aid
spell:Corrosive Grasp
spell:Shadow Wrap
spell:Greater Glyph Erasure
spell:Glyph of Slowing vs Good
So I would consider the following:
- Rank A is trivial to achieve so that's basically +30 CP
- Rank B as well, as it's very easy to achieve and unlocks Seal Enchantment
- The following changes to the original build
-- Boxing -> Conjure Sinews + Tiger Claw: CS is better than Boxing when bashing, TC is better when applying curses.
-- First Aid -> Reveal: Seeing the exact HP of your targets isn't quite relevant as you don't deal much damage, rough info is enough. If you need healing, Desecration, Potions & Blood Ice are much better options.
-- Scribe Pact + Rank A -> Enchant + Seal : Not that useful when you're missing Soul/Blood Vampire. Enchant + Seal allow for 6 soak against about everything, which is great against active defenses.
-- Corrosive Grasp -> Sixth Sense: Refund this once you get your innate weapon, as it's strictly inferior.
-- Doomsights: Get this with B rank CP, you'll apply an extra debuff on top of Defiler Poison & Blood Curse.

Code: Select all

level:30
rank:B
class:Mortal
class:Defiler
class:Dark Oppressor
skill:Desecration
skill:Lord over Domain
skill:Hand-to-Hand Combat
skill:Martial Arts
skill:Advanced Martial Arts
skill:Dark Heart
skill:Spellcraft
skill:Engineering
skill:Cosmic Affinity
skill:Leathern Wings
skill:Caustic Horns
skill:Intimidating Aura
skill:Terrifying Aura
skill:Glyph Mastery
skill:Corrosive Horns
skill:Doomsights
skill:Poison
skill:Curse of Blood
skill:Enchant Item
skill:Seal Magic
spell:Shadow Wrap
spell:Greater Glyph Erasure
spell:Glyph of Slowing vs Good
spell:Tiger Claw
spell:Conjure Sinews
spell:Reveal
spell:Sixth Sense
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
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Goliath
Posts: 695
Joined: Wed Nov 24, 2021 10:01 am

Re: Horns + aura DO

Post by Goliath »

A similar take to the previous build, but assuming you don't bash on raids, as your factionmates ought to be better than you (particularly IBs).
This one focuses more on being very durable, as well as being able to apply both curses. I preferred Melee over HtH as they can both be used to improve Touch accuracy, and Melee has better baseline damage.
As your curses shine best when facing an active defense, a fair bit of CP has been spent making it more likely you survive said active defense to fight it with your curses.
Most notable are the absences of Dark Touch and Caustic/Corrosive Horns.

Code: Select all

level:30
rank:B
class:Mortal
class:Defiler
class:Dark Oppressor
skill:Melee Combat
skill:Advanced Melee Combat
skill:Expert Melee Combat
skill:Strength
skill:Stamina
skill:Desecration
skill:Spellcraft
skill:Lord over Domain
skill:Enchant Item
skill:Seal Magic
skill:Doomsights
skill:Curse of Blood
skill:Agony Curse
skill:Intimidating Aura
skill:Terrifying Aura
skill:Glyph Mastery
skill:Leathern Wings
skill:Terrifying Aspect
skill:Dodge
skill:Evasion
skill:Advanced Dodge
skill:Cosmic Affinity
spell:Tiger Claw
spell:Sixth Sense
spell:Reveal
spell:Shadow Wrap
spell:Greater Glyph Erasure
spell:Glyph of Slowing vs Good
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
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