Reforged Pets attack good people

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SaltedSalmon
Posts: 301
Joined: Wed Nov 24, 2021 2:49 am

Reforged Pets attack good people

Post by SaltedSalmon »

Buggedon raid of Twenty of April. Praises to the Golden Bold.

Reforged Pets, or at least Reforged Hurricanes, seem to target good characters freely.
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SharkyNebula
Posts: 106
Joined: Wed Nov 24, 2021 3:00 am

Re: Reforged Pets attack good people

Post by SharkyNebula »

alas poor virgo made the mistake of hiding outside in centrum, and was slain by the rng whims of a reforged hurricane

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SharkyNebula
Posts: 106
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Re: Reforged Pets attack good people

Post by SharkyNebula »

Kandarin says they're not supposed to do this
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Kandarin
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Joined: Sat Aug 07, 2021 12:10 am

Re: Reforged Pets attack good people

Post by Kandarin »

The issue here was that the following share a "summoner" with character id zero:
- All Reforged pets
- The wandering Elysium pets
- The wandering Stygia pets
- All other independent pets

There is a mechanism by which if you attack a pet, you are considered to be an aggressor against its summoner and for a time afterwards, angelic pets with the same summoner will consider you a fair target - even if you have neutral or good morality. This is necessary to allow Lightspeakers to function defensively without requiring Hand of Zealotry as a tax (which is still necessary if you want to take your angelic pets on the offensive against neutrals).

The problem which you can likely see by now is that the game was treating aggression against evil Stygia pets (summoner id 0) as a provocation that could be responded to by good Elysium and Reforged pets (summoner id 0!) who would then freely attack you. This is what happened to Virgo, who smited some evil Imps for the righteous glory of Elysium only to be buggily declared persona non grata by Elysium's own forces due to the shared summoner id.

There's a fix pending for this in the next patch - this sequence of events will only be triggered if the targeted pet had Good Morality.
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