Weapons: Characters and Large pets as super-heavy thrown weapons

Past suggestions that have been incorporated into the live game.
User avatar
Kandarin
Posts: 1262
Joined: Sat Aug 07, 2021 12:10 am

Re: Weapons: Characters and Large pets as super-heavy thrown weapons

Post by Kandarin »

SignedName wrote: Thu Dec 09, 2021 6:05 am
Kandarin wrote: Thu Dec 09, 2021 4:36 am You shouldn't be able to force-move other player characters, except to move them into the void.
So if an enemy is adjacent to a void tile, you can kick them into the pit? :P
That would work if this was Sparta. This is not Sparta.
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Gun ES, Macro Hunter, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Lightning Elementalist, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
Fellis
Site Admin
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: Weapons: Characters and Large pets as super-heavy thrown weapons

Post by Fellis »

Kandarin wrote: Thu Dec 09, 2021 4:36 am You shouldn't be able to force-move other player characters, except to move them into the void.

(EDIT: I have been reminded of the Wendigo exception. It's an interesting skill and we're keeping an eye on it. This is a thousand times more dramatic and would involve tearing some pretty basic things about the game code up by the roots and completely replacing them)
I am personally ready to yoink wendigo, but I am going to wait till we see how it plays out. I am working on some doom howler revamps though, one of the prime classes in need of a re-work.
User avatar
kylinn
Posts: 26
Joined: Wed Nov 24, 2021 4:13 pm

Re: Weapons: Characters and Large pets as super-heavy thrown weapons

Post by kylinn »

While I totally agree that no one should be able to move someone else without their agreement, my heart yearns to see an exploding pariah launched with the Advanced Thrown Weapons skill. Surely Fred Dullard would approve! Not to mention the Combustible Opossums.
User avatar
Kandarin
Posts: 1262
Joined: Sat Aug 07, 2021 12:10 am

Re: Weapons: Characters and Large pets as super-heavy thrown weapons

Post by Kandarin »

The amount of work necessary to roll together players and items in the database as a weapon is enormous for a fairly small feature.

The OP is a dev now and of course could take this on if they want the challenge, but I think having seen the backend they'd agree with this now. Maybe.
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Gun ES, Macro Hunter, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Lightning Elementalist, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
User avatar
Goliath
Posts: 695
Joined: Wed Nov 24, 2021 10:01 am

Re: Weapons: Characters and Large pets as super-heavy thrown weapons

Post by Goliath »

Kandarin wrote: Wed Jul 06, 2022 10:26 pm The amount of work necessary to roll together players and items in the database as a weapon is enormous for a fairly small feature.

The OP is a dev now and of course could take this on if they want the challenge, but I think having seen the backend they'd agree with this now. Maybe.
Challenging? Yes
Pending deploy? Also yes
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
Post Reply