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Gameplay: Automatically Open Lockpicked Doors

Posted: Tue Jul 19, 2022 12:34 pm
by SignedName
Simple feature to make Lockpicking a slightly more desirable skill. You're presumably picking the lock to open the door, so why not roll both actions into one. Making picking and opening simultaneous makes it more AP efficient to use, and also indirectly nerfs the exploit of having one person inside to lock the door again after a successful lockpicking attempt, as well as characters that can seep under doors (the door must be closed again to be locked).

Re: Gameplay: Automatically Open Lockpicked Doors

Posted: Tue Jul 19, 2022 1:15 pm
by Goliath
Nothing on 1
2 is binding
3 is loose
Promote at 4