Factions: Factional barricades

Suggestions the development team does not plan to act on
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sekki
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Factions: Factional barricades

Post by sekki »

Evil and neutral barricades seem vaguely useless as evil/neutral folks tend not to mind killing other evil/neutral folks.

Perhaps there should be factional options for barricades like hostile to ‘non-allies’, ‘non-faction’, etc.
Fellis
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Re: Factions: Factional barricades

Post by Fellis »

Seems like a pain to code, maybe evils should just get along
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Nayru
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Re: Factions: Factional barricades

Post by Nayru »

i tend to be looked at as if i'm crazy every time i suggest that an evil that just keeps killing evil eventually stops being evil

but if evil alignment wants to cooperate more like neutral/good do then i'm all for it, i often even just tend to reduce other demons down to 1-shot on mine even if kind of hurting for xp + think that just generally makes sense
- You say, "Oh my me." (2022-01-30 03:41:07).
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cat
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Re: Factions: Factional barricades

Post by cat »

Nayru wrote: Fri Dec 17, 2021 10:42 pm but if evil alignment wants to cooperate more like neutral/good do then i'm all for it
Lawful Evil inter-factional coordination coming Soon™
Jokes aside I'm glad to see B5 mechanics encouraging alignments to cooperate towards objectives and for morality to have more consequence overall. All the more dramatic for when guilds/cults return. :3
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Kandarin
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Re: Factions: Factional barricades

Post by Kandarin »

The under-the-hood reasons why this isn't so are deep and would require a Total Purge and replacement of the existing code, as well as an end to pooled infusion.
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