Gameplay: Fonts Automatically "Bar"

Suggestions the development team does not plan to act on
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SignedName
Posts: 210
Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Fonts Automatically "Bar"

Post by SignedName »

Suggestion to change how Fonts work to encourage people to be sparing in Font usage without resorting to player-based policing of Fonts.

The concept is, as a Font gets drained, it becomes less efficient to use (numbers provided are just an example). Let's say, the first 50% of MP tapped from a Font are "free", at less than 50%, it costs 1 MP to tap, at 25% it costs 2 MP, and so on. This naturally incentivizes people to leave Fonts to regenerate their magical reserves because as they deplete, it gets less efficient to harness them. To avoid trouble with "first come first serve", perhaps the first tap in a defined amount of time (day? week?) could be "free" no matter how drained the Font is.
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Kandarin
Posts: 1262
Joined: Sat Aug 07, 2021 12:10 am

Re: Gameplay: Fonts Automatically "Bar"

Post by Kandarin »

The spirit of this suggestion was addressed by vital bugfixes not long after it was posted.
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Kandarin - Lightning Elementalist, Crusader, fontnet architect
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