Gameplay: Adamant Kinship

Suggestions the development team does not plan to act on
Post Reply
User avatar
iButt
Posts: 9
Joined: Wed Nov 24, 2021 7:33 am

Gameplay: Adamant Kinship

Post by iButt »

Seeing how the game is distancing itself from the plain flat buffs of yore, I'd like to suggest a way for the AK to function:

They gain buffs based on how close to 0 Infusion a location is. For example:

0-50 Infusion: +2 Damage, +3 Soak
51-100 Infusion: +2 Damage, +2 Soak
101-150 Infusion: +1 Damage, +2 Soak
151-200 Infusion: +1 Damage, +1 Soak
201-250 Infusion: +1 Soak
250+ Infusion: Nothing

They are also able to erect barricades and such if Infusion is 50 or less.

Rebel against the influence of the Elder Powers!
Last edited by iButt on Tue Nov 30, 2021 7:39 am, edited 2 times in total.
User avatar
Goliath
Posts: 695
Joined: Wed Nov 24, 2021 10:01 am

Re: Adamant Kinship

Post by Goliath »

+10 for a great AK idea
-1 for the simple mention of Elder Powers (eww)
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
User avatar
littleglassflowers
Posts: 47
Joined: Thu Nov 25, 2021 1:44 pm
Contact:

Re: Adamant Kinship

Post by littleglassflowers »

Goliath wrote: Mon Nov 29, 2021 4:09 pm-1 for the simple mention of Elder Powers (eww)
+1 to counteract this (well-deserved, entirely proper) -1, also a side-note that I love this community...
Fellis
Site Admin
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: Adamant Kinship

Post by Fellis »

We removed guilds, AK being one of them, for reasons. We aren't bringing AK back, and we definitely are not going to support unfactioned characters banding together to make problems past "Feel free to try!"

Also please read the suggestions rules thread: https://www.nexusclash.com/viewtopic.php?f=14&t=5
Post Reply