Game Updates - 21 November 2022

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Kandarin
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Joined: Sat Aug 07, 2021 12:10 am

Game Updates - 21 November 2022

Post by Kandarin »

Game Mechanics
  • The Host of Baraas in the Garden of Elysium Lightspeaker endgame kept crashing the game whenever its numbers (200+ in one place) collided with an opposing petmaster of any significant strength. This has been (hopefully) resolved by breaking up the Host of Baraas into several smaller units with their own names, which should load the system less when people make contact with them.
  • Because doing the above involved creating a backend mechanism for organizing Garden of Elysium pet squads, the Hosts of other Elder Powers have some organized pet squads of their own, though the Hosts of Baraas have the largest and strongest. In general, Baraasi pet squads are larger than Nammite squads which are larger than Alonai squads. This should hopefully make the other Hosts more effective and less easily picked off than the Host of Baraas; differently sized pet squads represent different levels of challenge to the enemies of Elysium.
Quality of Life and Interface
  • Character select now lists a generic name for the tiles on mouse hover.
Major Bugs
  • Corrected a bug where pets weren't gaining aggro properly from attacks to them or their master. This was particularly egregious for pets set to Defensive, as they wouldn't gain aggro whatsoever.
Minor Bugs
  • A VW would lose both invisibility and hiding status if they used Mark of the Assassin or Bow of Frostbite while hiding.
    The former now preserves both, the latter grants hiding status when attacking from invisibility.
  • Killing a DO liege through a pet kill now ends vassalage.
Katerina Hasheen - Necromancer Advocate, champion of a better Hashaa
Serena Hasheen - Gun ES, Macro Hunter, Freedom Array booster
Isabel Hasheen - Gunwizard Councillor, infusion's #1 fan
Kandarin - Lightning Elementalist, Crusader, fontnet architect
Erduhr-Khazai - Fire-breathing Dragon DO, Evil Overlord, pillager of planes
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