Gameplay: Time-Based Defensive Buff Reduction

Suggestions for game development and improvements. One suggestion to a thread, please.
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SignedName
Posts: 210
Joined: Wed Nov 24, 2021 3:11 am

Gameplay: Time-Based Defensive Buff Reduction

Post by SignedName »

Time-based Defensive buffs reduce in time by 1 minute/damage soaked (if a soak buff*), or 1/attack sustained that would cause a status tick (i.e. attacks from other players or titan pets).

*effectively only changes Mystic Mail as of the suggestion, though other effects could be changed to Time-Based, like Mystic Shield
Last edited by SignedName on Fri Mar 31, 2023 6:34 am, edited 1 time in total.
Skouth
Posts: 127
Joined: Thu Nov 25, 2021 8:42 am

Re: Gameplay: Time-Based Defensive Buff Reduction

Post by Skouth »

mmm yes quite lets just nerf the only way to deal with titan stacking mmm delicious
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Goliath
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Joined: Wed Nov 24, 2021 10:01 am

Re: Gameplay: Time-Based Defensive Buff Reduction

Post by Goliath »

SignedName wrote: Thu Mar 30, 2023 9:41 pm Time-based Defensive buffs reduce in time by 1 minute/damage soaked (if a soak buff*), or 1/attack sustained that would cause a status tick (i.e. attacks from other players or titan pets).

*effectively only changes Mystic Mail as of the suggestion, though other effects could be changed to Time-Based, like Mystic Shield
I believe this is "1 minute * damage", unless you want big hits to reduce it by nothing and zero hits to reduce it infinitely, but then you have a 15 minutes phasing buff being instantly removed by a single phased hit.
Bad design either case.
A Parrot with a Blade - Melee/Touchcaster Holy Champion || GrayScimitar - Heavy Sword Tlac IB || RustyWire - Gunwiz
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