[Skill] TRAITOR'S GAMBIT

Suggestions for game development and improvements. One suggestion to a thread, please.
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Skouth
Posts: 127
Joined: Thu Nov 25, 2021 8:42 am

[Skill] TRAITOR'S GAMBIT

Post by Skouth »

Image
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Lychwood
Posts: 100
Joined: Wed Nov 24, 2021 2:53 am

Re: [Skill] TRAITOR'S GAMBIT

Post by Lychwood »

I am the filthiest casual.

Player of: Lychwood, Nirvanyos the Arcane, The Blackwolf, Froggy the Gremlin, The Necronomicorn, Morgein Winterhue, ᛊᛏᚨᛁᚾᚨᛉ
Klapaucius
Posts: 262
Joined: Wed Nov 24, 2021 10:36 am

Re: [Skill] TRAITOR'S GAMBIT

Post by Klapaucius »

Edit: Another relevant suggestion: viewtopic.php?f=14&t=4636
Last edited by Klapaucius on Fri Dec 16, 2022 11:20 pm, edited 1 time in total.
Skouth
Posts: 127
Joined: Thu Nov 25, 2021 8:42 am

Re: [Skill] TRAITOR'S GAMBIT

Post by Skouth »

Klapaucius wrote: Fri Dec 16, 2022 10:21 pm Another relevant suggestion: posting.php?mode=reply&f=14&t=4636
dude what
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Fellis
Site Admin
Posts: 253
Joined: Sat Sep 11, 2021 5:10 am

Re: [Skill] TRAITOR'S GAMBIT

Post by Fellis »

accuracy cap of 80%? 90%? gotta be something otherwise you aren't really gambling
Skouth
Posts: 127
Joined: Thu Nov 25, 2021 8:42 am

Re: [Skill] TRAITOR'S GAMBIT

Post by Skouth »

Fellis wrote: Sat Dec 17, 2022 3:04 pm accuracy cap of 80%? 90%? gotta be something otherwise you aren't really gambling
Good point, sure, I like it
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