Pets: Siege Pets

Suggestions the development team does not plan to act on
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Goliath
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Pets: Siege Pets

Post by Goliath »

Allow pets to bash Wards/Fortifications (at least the bigger pets).
Certain pets could be specially good at it, such as the Juggernaut or the fire pets.
Last edited by Goliath on Mon Nov 29, 2021 4:18 pm, edited 1 time in total.
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Fellis
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Re: Siege Pets

Post by Fellis »

This is one of those things I'd file under a B6 idea, because unless significant changes are made to how pets function, they are crazy efficient for damage. I think once some sort of live updating/turn-based action queue (as discussed many times in discord) is implemented, there would be design space for pets to do something like this.
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MrFrank
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Re: Siege Pets

Post by MrFrank »

I love the idea of a LS clockwork siege ram, or WM imps holding blowtorches. Like Fellis said I'd like this on eventual brand new pets designed and balanced around sieging strongholds.
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Kandarin
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Re: Pets: Siege Pets

Post by Kandarin »

As Fellis said, this is conditional on a total overhaul of how action sequencing works.
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