Skills: Hex of nullity decrements status effects

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sekki
Posts: 185
Joined: Wed Nov 24, 2021 3:05 am

Skills: Hex of nullity decrements status effects

Post by sekki »

Hex of nullity removes <one instance of duration> of a status effect instead of wiping out the entire thing.

So for example if char A drinks 3 GIs and they get nullity hex’d it would remove 25 status ticks instead of the whole thing.

This I feel is still reasonably strong - each potion did take 1ap for the person to drink, was 1wt to hold or 1ap to grab from the safe not to mention the brewing cost. And it costs the corr ~1ap (usu autohit but could still be foiled by phasing) and some (1-4) mp (which also does damage). So ap-economy-wise the corr generally expects to come out on top. (Not gonna touch desecrete rolls).

The other half is that playing what is supposed to be a tanky character against a corrupter is unfun and can feel impossible to counter-play. (You could try to counter play by chugging a ton of potions and have a ton of status effects - but see also the state of good/neutral brewing compared to evil)
Last edited by sekki on Sun Jul 31, 2022 2:22 pm, edited 2 times in total.
sekki
Posts: 185
Joined: Wed Nov 24, 2021 3:05 am

Re: Hex of nullity decrements status effects

Post by sekki »

Um oops wrong forum. Can someone tow this to suggestions thanks!
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