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Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 8:17 am
by sekki
Like harvesting. But for Hide. Obv modified by how good the hide modifiers are on the tile.

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 10:23 am
by Nayru
do you prefer that to a scaling (if slowly) % increase on say hide/search to increase consistency

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 11:46 am
by iButt
I'd also like a harvest, but for hiding.

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 11:47 am
by sekki
Yea actually that would be preferable. Just wasn’t sure how difficult that’d be to add compared to “hide for X ap”

That or after failing to hide/search for X times you succeed.

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 11:52 am
by Alyss
I'd prefer Nayru's version for hiding specifically because of the nature of it technically being a risk/reward and combat mechanic. But right now the punishment for trash RNG feels too bad.

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 12:31 pm
by Meric
I really like the risk / reward mechanism that comes from low-ap / low skill hide attempts.

As such I do like the counter-idea posed of a scaling buff to hide attempts rather than a straight AP cost to hide.

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 3:03 pm
by cat
I think it would also make both mechanical and narrative sense for the interior of powerable tiles to give a bonus to hide attempts while depowered.

Re: Gameplay: Guaranteed Hide

Posted: Thu Dec 02, 2021 5:13 pm
by Nayru
Meric wrote: Thu Dec 02, 2021 12:31 pm I really like the risk / reward mechanism that comes from low-ap / low skill hide attempts.

As such I do like the counter-idea posed of a scaling buff to hide attempts rather than a straight AP cost to hide.
mind my bit primarily targets cases where even if you have +30 off hide tree rng is still like 'time for you to miss your ud knife coinflip 12 times in a row?' 'cause that happens mersenne twister why
cat wrote: Thu Dec 02, 2021 3:03 pm I think it would also make both mechanical and narrative sense for the interior of powerable tiles to give a bonus to hide attempts while depowered.
granted by that logic you should lose hiding that you gained because of the +X unpowered bonus when lights go back on

Re: Gameplay: Guaranteed Hide

Posted: Fri Dec 03, 2021 3:21 am
by Fellis
As a band-aid, I'll try to take a look at hide chances in various tile types. I don't think B5 has any 50% level hide chance locations and it probably could use some. Do people check hide chances when you pick a place to sleep? go to apartments jeez

Re: Gameplay: Guaranteed Hide

Posted: Fri Dec 03, 2021 3:40 am
by SaltedSalmon
Apartments are good but they are often powered and have a 40% find rate.
Find rate increases the chance you'll find a hiding person, right?