Gameplay: Guaranteed Hide

Suggestions for game development and improvements. One suggestion to a thread, please.
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cat
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Re: Gameplay: Guaranteed Hide

Post by cat » Fri Dec 03, 2021 4:28 am

Nayru wrote: Thu Dec 02, 2021 5:13 pm granted by that logic you should lose hiding that you gained because of the +X unpowered bonus when lights go back on
While this is brutal, I cannot fault the logic and I'm reminded of this [content warning: spider] https://www.youtube.com/watch?v=rLw-9dpHtcU

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cat
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Re: Gameplay: Guaranteed Hide

Post by cat » Fri Dec 03, 2021 4:33 am

Fellis wrote: Fri Dec 03, 2021 3:21 am As a band-aid, I'll try to take a look at hide chances in various tile types. I don't think B5 has any 50% level hide chance locations and it probably could use some. Do people check hide chances when you pick a place to sleep? go to apartments jeez
Having a rough idea of hide chance indicated somehow in the tile details/description would be welcome, as people's concept of "what tiles make a good hiding place" don't always follow and having to look up each tile type on the wiki for % to hide (assuming they're even listed) is not ideal.

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Nayru
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Re: Gameplay: Guaranteed Hide

Post by Nayru » Fri Dec 03, 2021 6:05 am

SaltedSalmon wrote: Fri Dec 03, 2021 3:40 am Apartments are good but they are often powered and have a 40% find rate.
Find rate increases the chance you'll find a hiding person, right?
correct
Fellis wrote: Fri Dec 03, 2021 3:21 am As a band-aid, I'll try to take a look at hide chances in various tile types. I don't think B5 has any 50% level hide chance locations and it probably could use some. Do people check hide chances when you pick a place to sleep? go to apartments jeez
50 like 95 with wm's translucency granted, though i guess getting hidesmited for 0 mp by a summoner with a massively powerful innate would be uh............... jarring, if novel

unsure which other +hide boosts stuck around if any (vw punted by having shadow wrap while being mp starved)

BobGeneric
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Re: Gameplay: Guaranteed Hide

Post by BobGeneric » Fri Dec 03, 2021 6:39 am


sekki
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Re: Gameplay: Guaranteed Hide

Post by sekki » Fri Dec 03, 2021 6:46 am

BobGeneric wrote: Fri Dec 03, 2021 6:39 am Feature exists: https://wiki.nexusclash.com/wiki/Shadow_Wrap
I mean… I guess making spellcraft/spell combat a T1 thing could be interesting. Then spellcasty T2s could get more cool toys :3

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Nayru
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Re: Gameplay: Guaranteed Hide

Post by Nayru » Fri Dec 03, 2021 8:02 am

okay i have to get in on this sh#$ after that actual dunk

feature exists https://wiki.nexusclash.com/wiki/Initiate_of_the_Shadow

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