Gameplay: New Badge Grinds

Suggestions for game development and improvements. One suggestion to a thread, please.
SaltedSalmon
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Gameplay: New Badge Grinds

Post by SaltedSalmon »

The new badge grind system allows devs to add additional badge grinds without necessarily increasing the Character Point cap from grinding. This could be helpful in adding new grinds, which actually makes it easier for new characters to farm more Char Points.

My suggestions so far are:
Transcended Killed
Infusion Generated (Counting both passive and active infusion)
MP Healed (Not sure about this one, could also just merge into HP Healed)

Feel free to suggest more in the comments.
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MrFrank
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Re: New Badge Grinds

Post by MrFrank »

Potions Consumed
Ammunition Used
Melee Weapon Strikes (or hits with melee weapons)
Hand-to-hand Strikes (or hits with hand-to-hand attacks, can probably throw in ranged and spell combat counterparts as well)
Tiles Traversed

A few that come to mind. Well a few of these are more stats that I think are interesting to include somewhere as opposed to a serious grind like the tiles travelled one but hey.
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Haweh
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Re: New Badge Grinds

Post by Haweh »

SaltedSalmon wrote: Fri Nov 26, 2021 9:42 pm MP Healed (Not sure about this one, could also just merge into HP Healed)
If I recall correctly, MP recovery (at least via angel's energize) was changed to count towards healing in late B4. I could be wrong though!
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sohdbrimks
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Re: New Badge Grinds

Post by sohdbrimks »

Components found
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Goliath
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Re: New Badge Grinds

Post by Goliath »

SaltedSalmon wrote: Fri Nov 26, 2021 9:42 pm The new badge grind system allows devs to add additional badge grinds without necessarily increasing the Character Point cap from grinding. This could be helpful in adding new grinds, which actually makes it easier for new characters to farm more Char Points.
+1
SaltedSalmon wrote: Fri Nov 26, 2021 9:42 pm My suggestions so far are:
Transcended Killed
Infusion Generated (Counting both passive and active infusion)
MP Healed (Not sure about this one, could also just merge into HP Healed)
+1 on all but MP, which should be added to healing (I believe it already is)
MrFrank wrote: Fri Nov 26, 2021 10:29 pm Potions Consumed
Ammunition Used
Melee Weapon Strikes (or hits with melee weapons)
Hand-to-hand Strikes (or hits with hand-to-hand attacks, can probably throw in ranged and spell combat counterparts as well)
Tiles Traversed
+1 on all, though I'd rather make Melee and HtH a single grind (and add Touch to those)
Thrown Weapons would feel left out, although they're the big boss for target shooting so idk
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oath2order
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Re: New Badge Grinds

Post by oath2order »

Transcended killed should ABSOLUTELY already have been a thing by now, IMO.

Not sure how I feel about Infusion being a badge. It was a thing in B3, gone in B4. Not sure how I feel about that because it might be gone in B6.
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SaltedSalmon
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Re: New Badge Grinds

Post by SaltedSalmon »

In that case I'd at least argue for tracking infusion now but only releasing the badge proper in B6 if it sticks around.
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Repth
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Re: New Badge Grinds

Post by Repth »

Might as well keep them coming.
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kylinn
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Re: New Badge Grinds

Post by kylinn »

We already have a Damage Dealt stat, do we really need stats for Melee and HTH (and, presumably, Ranged) strikes? Or ammo used?

I agree with putting MP Energized in with Healing; it's just healing of a different kind.
Putting in a stat for Transcended killed would just make sense, as we already have Angels and Demons tracked.
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Nova
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Re: New Badge Grinds

Post by Nova »

What about:

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