Interface: Separate current breath exploration badges from everything else

Suggestions for game development and improvements. One suggestion to a thread, please.
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SaltedSalmon
Posts: 133
Joined: Wed Nov 24, 2021 2:49 am

Interface: Separate current breath exploration badges from everything else

Post by SaltedSalmon » Fri Jan 14, 2022 2:32 pm

I find it kinda hard to see if I already have X or Y exploration badge on my characters because they're all jumbled together with other badges, so separating them would be minor QoL.

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MrFrank
Posts: 52
Joined: Wed Nov 24, 2021 10:13 am
Location: Lambda, a Subterranean Storage Facility, Mount Altrea Site

Re: Interface: Separate current breath exploration badges from everything else

Post by MrFrank » Fri Jan 14, 2022 3:15 pm

Oh yeah this is a huge and easily looked over convenience, would help a lot with badge chasing so thumbs up from me.

Also what would help is porting over the functionality of the old hypermap (which would tell you which badges were missing and highlight them). Of course this should ideally be done a little later once they've been explored but there's quite a few other things which would help as well, such as movement AP calculator, path markers, highlighted neighbourhoods and so on.
|| Glueman / 11968 || Manco / 11970 || John Quail / 11976 ||

Badziew
Posts: 40
Joined: Wed Nov 24, 2021 3:23 am
Location: Poland

Re: Interface: Separate current breath exploration badges from everything else

Post by Badziew » Fri Jan 14, 2022 3:51 pm

It would be even better if badges were grouped into detailed subcategories, instead of just a simple distinction of exploration vs other.

For example it could be a multi-level bulleted list like this (phear my mad ascii art skillz! ;-) ):

Code: Select all

Badges Earned:
- Exploration Badges: Club Feral, Divine Comedy, No Longer Boarding
- Achievement Badges:
-- Alcohol Drunk: Low Tolerance, Frat Boy, Alcoholic
-- Damage Taken: Punching Bag, Bruised
-- Deaths: Buried, Wormfood
-- Doors Repaired: Apprentice Carpenter
- Miscellaneous Badges:
-- Monster-Hunting Badges: Shardbreaker, Wyrm Hunter
-- Special Badges: Bug Hunter, Not Thonk
Last edited by Badziew on Fri Jan 14, 2022 7:43 pm, edited 1 time in total.
Check my wiki profile for character list and other trivia.

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Repth
Posts: 86
Joined: Sun Nov 21, 2021 5:13 am

Re: Interface: Separate current breath exploration badges from everything else

Post by Repth » Fri Jan 14, 2022 6:47 pm

I would love to see pretty much all of the above.

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Goliath
Posts: 130
Joined: Wed Nov 24, 2021 10:01 am

Re: Interface: Separate current breath exploration badges from everything else

Post by Goliath » Fri Jan 14, 2022 8:22 pm

Badziew wrote: Fri Jan 14, 2022 3:51 pm

Code: Select all

Badges Earned:
-- Special Badges: Bug Hunter, Not Thonk
Can I get the Not Thonk badge plz?
Am Not Thonk I promise.

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Goliath
Posts: 130
Joined: Wed Nov 24, 2021 10:01 am

Re: Interface: Separate current breath exploration badges from everything else

Post by Goliath » Fri Jan 14, 2022 11:40 pm

Made an userscript that somewhat handles this. See if you guys can test it and give me your thoughts. Also, attached a screenshot of the script in effect.

https://github.com/Argavyon/NC-userscri ... er.user.js

Image

SaltedSalmon
Posts: 133
Joined: Wed Nov 24, 2021 2:49 am

Re: Interface: Separate current breath exploration badges from everything else

Post by SaltedSalmon » Fri Jan 14, 2022 11:55 pm

Nice, port to official game when

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