Seraph: Overclock overrides passive MP regen at AP tick

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NearNihil
Posts: 231
Joined: Tue Jul 05, 2022 7:12 pm

Seraph: Overclock overrides passive MP regen at AP tick

Post by NearNihil »

https://nexusclash.com/clash.php?op=character&id=14044

My guy is currently hanging out somewhere regenerating MP before he goes out exploring, and I was expecting his MP to regenerate with 2MP (with Overclock active) + 1MP (AP tick) = 3MP every 15 minutes. However, he's only getting the 2MP from Overclock (despite it not showing up in the log).
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Wassail
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Joined: Sun Feb 06, 2022 5:13 pm

Re: Seraph: Overclock overrides passive MP regen at AP tick

Post by Wassail »

Overlock only gives MP per action, not on other ticks. (Like stygian fury?) The 2 mp you got is from the gears passive effect.
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NearNihil
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Re: Seraph: Overclock overrides passive MP regen at AP tick

Post by NearNihil »

That's confusing - it does tick down on status ticks, but doesn't do anything on them. I was expecting it to work like Regenerating, which I suppose does have a subtle difference in meaning (every action vs every status tick), but it sounds like a needless drawback of the ability. If I could move it to the suggestions subforum I would.
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