Search found 51 matches
- Sun Dec 19, 2021 2:47 pm
- Forum: Closed Bug Reports
- Topic: Infuse skill not displaying status of tile you are on.
- Replies: 3
- Views: 4149
Infuse skill not displaying status of tile you are on.
Patch notes 15th December: "The "Infuse" skill gives you the infusion status and depth of the tile you are on (only; Psychometry is still required to read other tiles)." Not sure if this is just me, haven't seen anyone else say it, but I have Infusion but no Psychometry and I don...
- Fri Dec 17, 2021 12:01 am
- Forum: Suggestions
- Topic: Gameplay: Mortals affected by barricades
- Replies: 8
- Views: 9638
Re: Gameplay: Mortals affected by barricades
+1 to having mortals caught by barricades, definitely makes them more useful rather than just a temporary impediment in a given period of time.
- Thu Dec 16, 2021 11:59 pm
- Forum: Suggestions
- Topic: Skill: Disabling Spelltraps should be harder
- Replies: 7
- Views: 9130
Re: Skill: Disabling Spelltraps should be harder
I feel like spell traps should be more like the (same-named-but-different) faction upgrade where casting spells inside the SH eats your MP - it should be something that gets imbued into the area rather than appearing as a spellgem on the ground. Firmly agree that there should be a solution to disabl...
- Thu Dec 16, 2021 11:51 pm
- Forum: Suggestions
- Topic: UI: Distinguish between spelltraps and dropped gems
- Replies: 3
- Views: 5382
- Thu Dec 16, 2021 11:50 pm
- Forum: Promoted Suggestions
- Topic: Gameplay: Zerg Flag Aborts Actions
- Replies: 5
- Views: 7630
Re: Gameplay: Zerg Flag Aborts Actions
+1
If you could keep AP too, that would also be great for us scatterbrains!
If you could keep AP too, that would also be great for us scatterbrains!
- Thu Dec 16, 2021 11:47 pm
- Forum: Suggestions
- Topic: Gameplay: 0 AP Graffiti with a writing implement
- Replies: 9
- Views: 6700
Gameplay: 0 AP Graffiti with a writing implement
One of the concerns with graffiti is obviously that people will do it too often, it'll be too spammy, etc. But I think we're all of a mind that graffiti can be entertaining, useful, fun, and adds value - whether you're scrawling "Gritty was here" or making a note for passers-by that they s...
- Mon Dec 13, 2021 1:17 am
- Forum: Implemented Suggestions
- Topic: Gameplay: Banks allow footlocker access
- Replies: 10
- Views: 11838
Re: Gameplay: Banks allow footlocker access
I support this, and anyone who doesn't bank with the First People's Bank of Praxis is anti-worker.
- Mon Dec 13, 2021 1:16 am
- Forum: Promoted Suggestions
- Topic: Gameplay: Reduced spawn chance on opposite-infused tiles.
- Replies: 9
- Views: 10431
Gameplay: Reduced spawn chance on opposite-infused tiles.
Mentioned this idea in the presence of a dev and here we are :V Essentially the idea would be that tiles which are strongly infused to a particular alignment would reduce the chances of character not of that alignment to respawn there after they've died. Personally I think this would help intensify ...
- Tue Dec 07, 2021 7:49 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: XP gain from attacking barricades
- Replies: 5
- Views: 7873
Gameplay: XP gain from attacking barricades
Suggestion that you should obtain XP from attacking barricades. Perhaps a similar rate to doors.
Unlike stronghold wards they don't automatically generate, so harder to farm - particularly if you can only interact with barricades hostile to your alignment.
Unlike stronghold wards they don't automatically generate, so harder to farm - particularly if you can only interact with barricades hostile to your alignment.
- Sat Nov 27, 2021 8:17 pm
- Forum: The Panopticon
- Topic: The Interplanar Brigades present: Breath 5 Maps
- Replies: 8
- Views: 18048
Re: The Interplanar Brigades present: Breath 5 Maps
Ooh, we hadn't considered that. It's just the same colour key (more or less) as the actual in-game map, and they're all named in line with the actual tile-types, and it's searchable so we hadn't been planning on it but if that's something people would find helpful we can look at it.