Search found 51 matches

by Huojin
Sun Dec 19, 2021 2:47 pm
Forum: Closed Bug Reports
Topic: Infuse skill not displaying status of tile you are on.
Replies: 3
Views: 4149

Infuse skill not displaying status of tile you are on.

Patch notes 15th December: "The "Infuse" skill gives you the infusion status and depth of the tile you are on (only; Psychometry is still required to read other tiles)." Not sure if this is just me, haven't seen anyone else say it, but I have Infusion but no Psychometry and I don...
by Huojin
Fri Dec 17, 2021 12:01 am
Forum: Suggestions
Topic: Gameplay: Mortals affected by barricades
Replies: 8
Views: 9638

Re: Gameplay: Mortals affected by barricades

+1 to having mortals caught by barricades, definitely makes them more useful rather than just a temporary impediment in a given period of time.
by Huojin
Thu Dec 16, 2021 11:59 pm
Forum: Suggestions
Topic: Skill: Disabling Spelltraps should be harder
Replies: 7
Views: 9130

Re: Skill: Disabling Spelltraps should be harder

I feel like spell traps should be more like the (same-named-but-different) faction upgrade where casting spells inside the SH eats your MP - it should be something that gets imbued into the area rather than appearing as a spellgem on the ground. Firmly agree that there should be a solution to disabl...
by Huojin
Thu Dec 16, 2021 11:50 pm
Forum: Promoted Suggestions
Topic: Gameplay: Zerg Flag Aborts Actions
Replies: 5
Views: 7630

Re: Gameplay: Zerg Flag Aborts Actions

+1

If you could keep AP too, that would also be great for us scatterbrains!
by Huojin
Thu Dec 16, 2021 11:47 pm
Forum: Suggestions
Topic: Gameplay: 0 AP Graffiti with a writing implement
Replies: 9
Views: 6700

Gameplay: 0 AP Graffiti with a writing implement

One of the concerns with graffiti is obviously that people will do it too often, it'll be too spammy, etc. But I think we're all of a mind that graffiti can be entertaining, useful, fun, and adds value - whether you're scrawling "Gritty was here" or making a note for passers-by that they s...
by Huojin
Mon Dec 13, 2021 1:17 am
Forum: Implemented Suggestions
Topic: Gameplay: Banks allow footlocker access
Replies: 10
Views: 11838

Re: Gameplay: Banks allow footlocker access

I support this, and anyone who doesn't bank with the First People's Bank of Praxis is anti-worker.
by Huojin
Mon Dec 13, 2021 1:16 am
Forum: Promoted Suggestions
Topic: Gameplay: Reduced spawn chance on opposite-infused tiles.
Replies: 9
Views: 10431

Gameplay: Reduced spawn chance on opposite-infused tiles.

Mentioned this idea in the presence of a dev and here we are :V Essentially the idea would be that tiles which are strongly infused to a particular alignment would reduce the chances of character not of that alignment to respawn there after they've died. Personally I think this would help intensify ...
by Huojin
Tue Dec 07, 2021 7:49 pm
Forum: Implemented Suggestions
Topic: Gameplay: XP gain from attacking barricades
Replies: 5
Views: 7873

Gameplay: XP gain from attacking barricades

Suggestion that you should obtain XP from attacking barricades. Perhaps a similar rate to doors.

Unlike stronghold wards they don't automatically generate, so harder to farm - particularly if you can only interact with barricades hostile to your alignment.
by Huojin
Sat Nov 27, 2021 8:17 pm
Forum: The Panopticon
Topic: The Interplanar Brigades present: Breath 5 Maps
Replies: 8
Views: 18048

Re: The Interplanar Brigades present: Breath 5 Maps

Ooh, we hadn't considered that. It's just the same colour key (more or less) as the actual in-game map, and they're all named in line with the actual tile-types, and it's searchable so we hadn't been planning on it but if that's something people would find helpful we can look at it.