Search found 589 matches
- Fri Jul 14, 2023 10:13 am
- Forum: Implemented Suggestions
- Topic: Wraiths should break free after their lich dies
- Replies: 7
- Views: 6682
- Thu Jul 13, 2023 9:31 am
- Forum: Suggestions
- Topic: Superpets: HP Regeneration Change
- Replies: 9
- Views: 11228
Re: Superpets: HP Regeneration Change
For what it's worth, the actual per-tick HP regen for the Celestial Titan (and the Void Leviathan) is 50 HP per pet tick. To be exact, it regenerates 50 HP per pet tick and an additional 2 HP per minute. I'm pretty sure the latter is due to cargo-cult programming, but I find it funny nevertheless. ...
- Wed Jul 12, 2023 11:02 am
- Forum: Suggestions
- Topic: Superpets: HP Regeneration Change
- Replies: 9
- Views: 11228
Re: Superpets: HP Regeneration Change
By the way, what would the usual Titan-kill team be like? A bunch of IBs perhaps? Or is there a reasonable class spread?
- Wed Jul 12, 2023 11:00 am
- Forum: Suggestions
- Topic: Superpets: HP Regeneration Change
- Replies: 9
- Views: 11228
Re: Superpets: HP Regeneration Change
>How many people do participate in such hunts? How may people still play this game? divide that by 3/4/5 and you'll get a rough estimate. The fact that it's good means some good-only freaks can't participate so take that into consideration >How long do the fights take? Are you talking AP-wise or re...
- Tue Jul 11, 2023 2:47 pm
- Forum: Suggestions
- Topic: Superpets: HP Regeneration Change
- Replies: 9
- Views: 11228
Re: Superpets: HP Regeneration Change
On-tick HP regeneration for boss pets such as the Celestial Titan and the minibosses feels needlessly punishing for users with slower internet connections, or users with things like Nexus Tweaks running that makes them more prone to hitting the throttle. It incentivizes high attacks per second to r...
- Mon Jul 10, 2023 3:14 pm
- Forum: Suggestions
- Topic: Imps and Sprites in pocketspace
- Replies: 1
- Views: 4516
Re: Imps and Sprites in pocketspace
That's... an interesting idea.
- Wed Jul 05, 2023 12:39 pm
- Forum: Bug Reporting
- Topic: Strangulation broken
- Replies: 3
- Views: 4129
Re: Strangulation broken
I'll usually apply Enervate at the beginning of combat but I don't think that's supplemental damage but a damage modifier. Beyond that I can't think of anything else that would be affecting it and if Enervate was affecting it I'd count that as a pretty serious conflict for that particular demonic p...
- Tue Jul 04, 2023 3:08 pm
- Forum: Bug Reporting
- Topic: Strangulation broken
- Replies: 3
- Views: 4129
Re: Strangulation broken
Sometimes the incremental death damage doesn't start ticking after the status is in effect. I've noticed it sometimes works with blood claws, sometimes doesn't. Seems to work all of the time when attacking with fists. The 3% accuracy bonus doesn't seem to work whether or not the target is an NPC or...
- Mon Jun 26, 2023 5:51 pm
- Forum: The Panopticon
- Topic: What did your character do today?
- Replies: 163
- Views: 1908815
Re: What did your character do today?
Started bashing a ward as soon as I logged in.
Needless to say, that happened to be about a minute before the tick.
Needless to say, that happened to be about a minute before the tick.
- Thu Jun 22, 2023 7:44 pm
- Forum: Suggestions
- Topic: Skill : A Plague Upon Thee
- Replies: 4
- Views: 6516
Re: Skill : A Plague Upon Thee
And that'd be a perfect trigger for the rodent infestation to trigger