Search found 1069 matches
- Fri Feb 16, 2024 5:19 pm
- Forum: Implemented Suggestions
- Topic: skill: Touch Spells should ignore Spell Parry
- Replies: 5
- Views: 1519
Re: skill: Touch Spells should ignore Spell Parry
Since the pending change will address the core concern behind the proposal, I'm moving this to Implemented.
- Wed Feb 14, 2024 3:44 am
- Forum: Implemented Suggestions
- Topic: skill: Touch Spells should ignore Spell Parry
- Replies: 5
- Views: 1519
Re: skill: Touch Spells should ignore Spell Parry
The only part wrong about that is that you don't need to use the relevant element to take a seat. You need to have the full spell tree and the target must hold the seat of the element you have a full spell tree of, but you can definitely claim a seat with a different element. But yes, enabling othe...
- Mon Feb 12, 2024 4:21 pm
- Forum: Implemented Suggestions
- Topic: Skills: (Dark Priesthood) Call Vassals time periods are weird
- Replies: 9
- Views: 18282
Re: Skills: (Dark Priesthood) Call Vassals time periods are weird
The spirit of this suggestion was addressed by a change in the last patch.
- Mon Feb 12, 2024 5:44 am
- Forum: Implemented Suggestions
- Topic: skill: Tattoo of the Mystic Shafts
- Replies: 2
- Views: 386
Re: skill: Tattoo of the Mystic Shafts
This will be part of the next patch.
- Sat Feb 10, 2024 10:19 pm
- Forum: Announcements
- Topic: Patch Notes - 2024 February 10
- Replies: 0
- Views: 1255
Patch Notes - 2024 February 10
Game Mechanics Released characters will no longer regenerate AP and MP while released. New members of the Council of Keys now start with a somewhat longer duration before prolonged death would remove them from the Council. Previously the starting amount was about half a day, and it is now a full da...
- Sat Feb 10, 2024 7:43 pm
- Forum: Promoted Suggestions
- Topic: Faction setting to not take newly created characters
- Replies: 0
- Views: 982
Faction setting to not take newly created characters
Promoted out of a Discord discussion. Basically, factions like Mages or SWMG who want to hold their membership to some special criteria should have a setting to not be a venue for new character creation without having to go Closed to joining.
- Fri Feb 09, 2024 7:26 pm
- Forum: Implemented Suggestions
- Topic: skill: Tattoo of the Mystic Shafts
- Replies: 2
- Views: 386
Re: skill: Tattoo of the Mystic Shafts
This is a good idea and is in design with other welcome B5 innate balance changes. I'll see what I can do. Promoted for now.
- Mon Feb 05, 2024 4:14 pm
- Forum: Closed Bug Reports
- Topic: Plague Rat poison ticks Buffs instead of Debuff
- Replies: 2
- Views: 895
Re: Plague Rat poison ticks Buffs instead of Debuff
Yes, this is a bug. There's a pending fix for the next patch.
- Mon Jan 22, 2024 5:11 am
- Forum: Suggestions
- Topic: QoL : Remove limits on reset/release
- Replies: 2
- Views: 754
Re: QoL : Remove limits on reset/release
The 24-hour limit is there to keep people from keeping an endless cycle of alts going around the clock by cycling them in with infinite releases/reclaims. If we do away with it, we need some other way of preventing the above possibility. One thing that’s been floated in dev is some sort of resource ...
- Sun Jan 21, 2024 10:51 pm
- Forum: Announcements
- Topic: Patch Notes - 2024 January 21
- Replies: 0
- Views: 1433
Patch Notes - 2024 January 21
Game Mechanics After much delay, Wintertide is finally here! The event from last year has been reintroduced with a touch of polish: Two new minibosses have been introduced, each with new unique loot drops. The Queen of Ice has a new reward for the player who strikes the killing blow. The Ice Weapon...