Can we show soak values also for defense?
E.g. x attacked you with y, this did a damage to you, you soaked a damage, b soak was due to fortifications here?
Search found 185 matches
- Sun Sep 18, 2022 10:05 am
- Forum: Promoted Suggestions
- Topic: UI: When attacked show amount of soaks applied
- Replies: 2
- Views: 9111
- Wed Sep 14, 2022 10:57 pm
- Forum: Suggestions
- Topic: Skill: Elemental Phasing
- Replies: 0
- Views: 7240
Skill: Elemental Phasing
Scale phasing against attacks made with a certain type with spells known of that type. 5% per spell or 10% per spell starting with the 4th spell (similar to elemental protection) So knowing 6 cold spells grants 30% phasing against sources of cold damage. Options for who gets it: - Bonus to enduring ...
- Tue Aug 30, 2022 12:46 am
- Forum: Suggestions
- Topic: Items: Spellgem spells can be altered
- Replies: 0
- Views: 5438
Items: Spellgem spells can be altered
e.g. by Deep Spellcraft. First of all, it’s super unintuitive for something that appears in the spelldrop down with all of the choices for modification to be unmodable Second the spellgem changes mean that wizards who chose a spell that is a common immunity have to pay double the price to cast using...
- Thu Aug 25, 2022 8:11 pm
- Forum: Suggestions
- Topic: Skill: Dark Aura messages when pet despawns
- Replies: 0
- Views: 5911
Skill: Dark Aura messages when pet despawns
When Dark Aura causes a pet to despawn can the Fallen get a message that they caused it to despawn?
Also can we get kill exp and kill credit?
Also can we get kill exp and kill credit?
- Tue Aug 23, 2022 1:22 am
- Forum: Closed Bug Reports
- Topic: Grim mien still doesn't work on wards
- Replies: 1
- Views: 3535
Grim mien still doesn't work on wards
- You channel the power of your hatred and begin to pulse with a grim fury. Your weapons will deal additional unholy damage while the Grim Mien swells within you. (2022-08-22 01:30:16). - You attack the ward with your Pump Action Shotgun, dealing 18 points of piercing damage. The impact is absorbed ...
- Mon Aug 22, 2022 11:35 pm
- Forum: Suggestions
- Topic: Skills: Advocate notification for defense/magic blessings
- Replies: 1
- Views: 3074
Skills: Advocate notification for defense/magic blessings
When a magic/defense blessing dissipates (and it did something) the advocate gets a message. Defense: You sense your blessing on <player> has faded. Aided by the power of your Angelic blessing, <player> soaked X damage and dodged Y hits. Magic: (Transcend) Aided by the power of your Angelic blessing...
- Sun Aug 21, 2022 4:46 am
- Forum: Suggestions
- Topic: T2 spell rebalancing
- Replies: 5
- Views: 5842
Re: T2 spell rebalancing
The aligned ones seem fine since you usually have to spend extra to use them anyways. (Unless there is a class that somehow gets it without, but I’m too lazy to wiki surf rn) Fires main use case was/is forts though I never understood why not ward too because that would make it actually useful. Hmm I...
- Sun Aug 21, 2022 2:10 am
- Forum: Suggestions
- Topic: T2 spell rebalancing
- Replies: 5
- Views: 5842
Re: T2 spell rebalancing
Then to rephrase - it would be a little crazy for some capstones such as fire and death. But yea would definitely be inline for the mundane types. I think the expected value of cold and ele is more than +2 but arguably close enough. But perhaps this is more about balancing the capstone effects more ...
- Sat Aug 20, 2022 10:01 pm
- Forum: Suggestions
- Topic: T2 spell rebalancing
- Replies: 5
- Views: 5842
Re: T2 spell rebalancing
Strong agree that at least T2 ranged spell buff+cost should be reverted. I feel like the T2 dart cost should be reverted too (and associated buff if any). Since the T3 auto-hit cost was unchanged the use case for T2 auto-hit became a lot less compelling. Capstone on T2 touch might be a little crazy:...
- Sat Aug 20, 2022 1:33 am
- Forum: Suggestions
- Topic: Pets: Stay
- Replies: 1
- Views: 2860
Pets: Stay
New pet stance: Stay - which tells the pet to stay where they are, freeing the pm of their chains. This increases the ap decay of a pet by +1. So an elem pet would decay at the same rate as a normal pet and a normal pet would decay twice as fast. You can only switch off this stance when you are in t...