Search found 1072 matches

by Kandarin
Fri Mar 01, 2024 10:47 pm
Forum: Implemented Suggestions
Topic: [Items] Harvest any spellgems in the crabs' caves
Replies: 2
Views: 985

Re: [Items] Harvest any spellgems in the crabs' caves

I was going to do this, but when I opened devtools it looks like someone already did. Thanks, mystery dev!

This thread gets a tow to Implemented.
by Kandarin
Sat Feb 17, 2024 4:20 am
Forum: Closed Bug Reports
Topic: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else
Replies: 1
Views: 60442

Re: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else

Exalted Flock pets will only take actions that would raise your Morality, which means only attacking Evils. They’re on a mission to raise your Morality, and only under the terms of that mission does that include defending you.

Intended behavior, if a bit nonintuitive.
by Kandarin
Sat Feb 17, 2024 4:18 am
Forum: Bug Reporting
Topic: Ice Katar damage flat even with combos
Replies: 1
Views: 822

Re: Ice Katar damage flat even with combos

I couldn’t reproduce this when testing on devserver.
by Kandarin
Fri Feb 16, 2024 5:19 pm
Forum: Implemented Suggestions
Topic: skill: Touch Spells should ignore Spell Parry
Replies: 5
Views: 1539

Re: skill: Touch Spells should ignore Spell Parry

Since the pending change will address the core concern behind the proposal, I'm moving this to Implemented.
by Kandarin
Wed Feb 14, 2024 3:44 am
Forum: Implemented Suggestions
Topic: skill: Touch Spells should ignore Spell Parry
Replies: 5
Views: 1539

Re: skill: Touch Spells should ignore Spell Parry

The only part wrong about that is that you don't need to use the relevant element to take a seat. You need to have the full spell tree and the target must hold the seat of the element you have a full spell tree of, but you can definitely claim a seat with a different element. But yes, enabling othe...
by Kandarin
Mon Feb 12, 2024 4:21 pm
Forum: Implemented Suggestions
Topic: Skills: (Dark Priesthood) Call Vassals time periods are weird
Replies: 9
Views: 18314

Re: Skills: (Dark Priesthood) Call Vassals time periods are weird

The spirit of this suggestion was addressed by a change in the last patch.
by Kandarin
Mon Feb 12, 2024 5:44 am
Forum: Implemented Suggestions
Topic: skill: Tattoo of the Mystic Shafts
Replies: 2
Views: 393

Re: skill: Tattoo of the Mystic Shafts

This will be part of the next patch.
by Kandarin
Sat Feb 10, 2024 10:19 pm
Forum: Announcements
Topic: Patch Notes - 2024 February 10
Replies: 0
Views: 1260

Patch Notes - 2024 February 10

Game Mechanics Released characters will no longer regenerate AP and MP while released. New members of the Council of Keys now start with a somewhat longer duration before prolonged death would remove them from the Council. Previously the starting amount was about half a day, and it is now a full da...
by Kandarin
Sat Feb 10, 2024 7:43 pm
Forum: Promoted Suggestions
Topic: Faction setting to not take newly created characters
Replies: 0
Views: 985

Faction setting to not take newly created characters

Promoted out of a Discord discussion. Basically, factions like Mages or SWMG who want to hold their membership to some special criteria should have a setting to not be a venue for new character creation without having to go Closed to joining.
by Kandarin
Fri Feb 09, 2024 7:26 pm
Forum: Implemented Suggestions
Topic: skill: Tattoo of the Mystic Shafts
Replies: 2
Views: 393

Re: skill: Tattoo of the Mystic Shafts

This is a good idea and is in design with other welcome B5 innate balance changes. I'll see what I can do. Promoted for now.