Search found 210 matches
- Fri Dec 10, 2021 11:26 pm
- Forum: Suggestions Dump
- Topic: Gameplay: Reject Based on Quality
- Replies: 1
- Views: 10159
Gameplay: Reject Based on Quality
Suggestion for another setting for Item rejection- quality level. Simply put, when searching, you can select a minimum quality level you want to keep, and you return any that aren't at or above that level.
- Fri Dec 10, 2021 5:13 am
- Forum: Suggestions Dump
- Topic: Skills: Sadistic Glee Change
- Replies: 2
- Views: 5474
Skills: Sadistic Glee Change
The idea of getting AP for killing is interesting and all, but as it stands, does not synergize well with the rest of the Fallen skills. Instead, I propose that Sadistic Glee, upon a killing blow, converts overkill damage into MP*. Fits with the theme of the skill, and makes it more useful given the...
- Thu Dec 09, 2021 9:09 pm
- Forum: Suggestions Dump
- Topic: Gameplay: Driving vehicles
- Replies: 8
- Views: 8955
Re: Gameplay: Driving vehicles
A low(?) effort alternative is to ignore all the crashy bits. Something like “using a fuel can” on a vehicle picks up the vehicle and grants you X status ticks of “driving”. (This grants you infernal jets and the ability to carry super heavy items and maybe extra carry cap?). Using additional fuel ...
- Thu Dec 09, 2021 6:05 am
- Forum: Implemented Suggestions
- Topic: Weapons: Characters and Large pets as super-heavy thrown weapons
- Replies: 14
- Views: 15491
- Thu Dec 09, 2021 12:08 am
- Forum: Suggestions Dump
- Topic: Skills: Riding Greater Elemental Pets
- Replies: 1
- Views: 10157
Skills: Riding Greater Elemental Pets
Suggestion: Elementalists may ride their Greater Elementals after summoning them, granting Greater Flight for Phoenixes, Hurricanes, and Hydrodragons, and the equivalent of Infernal Jets for Juggernauts. Mounting the pet costs 1AP, and movement while riding a pet costs that pet double its pet AP.
- Wed Dec 08, 2021 11:27 pm
- Forum: Suggestions Dump
- Topic: Gameplay: Painkillers Give Resistance, not Soak
- Replies: 4
- Views: 6997
Gameplay: Painkillers Give Resistance, not Soak
I made this suggestion before, but might as well put it out there again, especially given new mechanics in B5. It makes more sense for painkillers to make blows hurt less, rather than to actually stop incoming damage, which I think Resistance models better. With how soak works in, for example, Acid ...
- Wed Dec 08, 2021 11:20 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: Painkillers Stack Duration
- Replies: 3
- Views: 5980
Gameplay: Painkillers Stack Duration
Have painkillers stack duration. Painkillers aren't exactly extremely powerful as it goes, and only are only marginally useful in active combat situations, so their main "use" is actually for badge grinds. And in that spirit, each dose gets "wasted" because duration doesn't stack...
- Wed Dec 08, 2021 6:02 am
- Forum: Closed Bug Reports
- Topic: Can't Use Hurled Weapons for Target Shooting
- Replies: 2
- Views: 3659
Can't Use Hurled Weapons for Target Shooting
What it says on the tin- it gives the error message "You cannot use that weapon to shoot at targets because it is not a ranged weapon." when trying to do so.
- Tue Dec 07, 2021 11:58 pm
- Forum: Implemented Suggestions
- Topic: Map: Universities Allow Alchemy
- Replies: 6
- Views: 8489
Map: Universities Allow Alchemy
A way to make Universities a more desirable tile type, and a flavorful addition.
- Tue Dec 07, 2021 8:01 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: XP gain from attacking barricades
- Replies: 5
- Views: 7874
Re: Gameplay: XP gain from attacking barricades
Suggestion that you should obtain XP from attacking barricades. Perhaps a similar rate to doors. Unlike stronghold wards they don't automatically generate, so harder to farm - particularly if you can only interact with barricades hostile to your alignment. Doors don't give XP for attacking them. Bu...