Search found 210 matches
- Wed Dec 21, 2022 4:12 pm
- Forum: Suggestions
- Topic: Wizard skill: Eldritch Cocktail
- Replies: 2
- Views: 4904
Re: Wizard skill: Eldritch Cocktail
I think it'd be better to just make this an effect of Eldritch Mixing, and increase the cost to 60 CP. Dual-element Wizards are already CP-strapped as-is. It'd allow more flexibility when leveling up as well, since they can take Mixing early and get a slight damage bonus before getting the capstone ...
- Wed Dec 21, 2022 3:29 pm
- Forum: Suggestions
- Topic: UI: Sort Spells By Type
- Replies: 0
- Views: 18614
UI: Sort Spells By Type
Sort spells by type on the character page, instead of alphabetically. Order would be Elemental Spells (Touch, T1 Ranged, T1 Auto-hit, T2 Ranged, T2 Auto-hit, Aura), Buff Spells (Conjure Sinews, Blur), Utility Spells (Reveal, Shadow Wrap), and then Glyph Spells.
- Tue Dec 20, 2022 2:45 pm
- Forum: Implemented Suggestions
- Topic: Gameplay: Make Vials of Acid Targetable
- Replies: 1
- Views: 5562
Gameplay: Make Vials of Acid Targetable
Let them be used for target practice. They're already niche enough as is, giving them another use-case lets people clean up all the acid that gets dumped on the ground from rejected searches.
- Fri Dec 16, 2022 2:17 pm
- Forum: Mechanics Discussion
- Topic: Pets are cool but awful ??? [SPICY]
- Replies: 9
- Views: 16276
Re: Pets are cool but awful ??? [SPICY]
This statement is suspect and needs a reality check. For an Elementalist to gain +5 damage to pets of one element requires investment in 6 spells of that element. Minimum net cost is 60 CP at T3 for Enhanced Summons. For the elementals its 30 CP at T3 for up 3 lessers, 60 CP at T3 for 1 greater ele...
- Fri Dec 16, 2022 10:38 am
- Forum: Implemented Suggestions
- Topic: Spicing books up a bit
- Replies: 8
- Views: 18241
Re: Spicing books up a bit
How about some interactions with spellcasters as well? Advocates being able to preach a Sermon if they have a Holy Book in their inventory, reducing the cost of bestowing a Blessing and providing an additional 5 XP (for a total of 10 XP). Dark Oppressors being able to convert Unholy Books into Scrib...
- Fri Dec 16, 2022 3:23 am
- Forum: Promoted Suggestions
- Topic: Skills: Archon Spell Synergies
- Replies: 1
- Views: 9764
Skills: Archon Spell Synergies
Archon Words get skill synergies, but how about spell synergies? Greater Glyph Erasure- enhances Word of Abolition to deal +10 damage against Glyphs Death Capstone- applies to Word of Wrath Electric Capstone- applies to Word of Censure Piercing/Cold Capstone- applies to Word of Condemnation Slashing...
- Fri Dec 16, 2022 2:56 am
- Forum: Mechanics Discussion
- Topic: Pets are cool but awful ??? [SPICY]
- Replies: 9
- Views: 16276
Re: Pets are cool but awful ??? [SPICY]
In general I think Pets should have their damage reduced but their hit rate increased. This makes them easier for lower tiers to deal with, but makes their damage more consistent (pets missing all their attacks and dying to an aura doesn't feel particularly good- I'd personally prefer tickle damage ...
- Thu Dec 15, 2022 7:02 am
- Forum: Closed Bug Reports
- Topic: Wyrm Master Pet Did Not Gain Mutation on Kill
- Replies: 1
- Views: 4810
Wyrm Master Pet Did Not Gain Mutation on Kill
My Wrackwyrm still had one possible mutation left, but did not receive it upon killing a Holy Champion. If I were to hazard a guess, the mutation was picked randomly but did not exclude already chosen mutations from the pool, leading to no mutation being applied.
- Thu Dec 15, 2022 12:26 am
- Forum: Closed Bug Reports
- Topic: Random Mutation Picks Already Selected Mutation
- Replies: 1
- Views: 4707
Random Mutation Picks Already Selected Mutation
I tried to give my WM pet a random mutation, but got an error message saying the mutation had already been applied. I had the Nether Grafting skill as well as Quick Mutations if that changes anything.
- Wed Dec 14, 2022 3:38 am
- Forum: Mechanics Discussion
- Topic: Badges, ranks, The Grind: A discussion
- Replies: 26
- Views: 44815
Re: Badges, ranks, The Grind: A discussion
An idea on how to make Badges more enjoyable could be to introduce a Badge Store. Instead of instantly being invested into more levels, badges can now be spent on a variety of rewards. The badge-for-CP system would still be available, but you could also use badges to unlock special Achievement-locke...