Search found 319 matches
- Wed Mar 16, 2022 1:26 pm
- Forum: Closed Bug Reports
- Topic: Missing desecration rolls on kill
- Replies: 2
- Views: 1587
Re: Missing desecration rolls on kill
hum, maybe another case of weird supp damage death related stuff
- Mon Mar 14, 2022 11:16 am
- Forum: Closed Bug Reports
- Topic: Necrophage ate itself to death
- Replies: 1
- Views: 1240
Re: Necrophage ate itself to death
see this is why having aura processing that determines if pet died above two separate lifesteal portions in petcode is bad but yeah it varies in code whether or not hp gain will come before or after death, in lifesteal's case it tends to be after think regen tends to be before i.e. research with 6 h...
- Sat Mar 12, 2022 6:36 pm
- Forum: Closed Bug Reports
- Topic: Custom spells cannot be reverted to default name, cannot be refunded
- Replies: 3
- Views: 1741
Re: Custom spells cannot be reverted to default name, cannot be refunded
i don't see any spell template for a death dart called ice dart, nor any credit purchase log of that ever having been created
- Sat Mar 12, 2022 4:12 pm
- Forum: Suggestions
- Topic: Stronghold: Remove AP cost for placing/taking items from safe
- Replies: 10
- Views: 5394
Re: Stronghold: Remove AP cost for placing/taking items from safe
1 ap taking from safe allows people to take an insane quantity of stuff from a faction in a single ap cycle what really destroyed this is the removal of the on-demand 0 ap item delete aspect of drop item but ye theoretically could, basically never happens in practice and if it did say hello to game-...
- Sat Mar 12, 2022 5:02 am
- Forum: Suggestions
- Topic: Stronghold: Remove AP cost for placing/taking items from safe
- Replies: 10
- Views: 5394
Re: Stronghold: Remove AP cost for placing/taking items from safe
originally way back the idea was some sort of (very painful) ui addition that'd essentially let you mass select a bunch of items to put in or take out, with ap per X weight to deal with the potion issue problem was that immediately becomes >1 ap in regards to high weight items and differentiating a ...
- Fri Mar 11, 2022 6:36 pm
- Forum: Suggestions
- Topic: Gameplay: Hurt/heal zerg flags could be less zealous
- Replies: 2
- Views: 1779
Re: Gameplay: Hurt/heal zerg flags could be less zealous
good luck is about all i can say in this regard
- Fri Mar 11, 2022 9:06 am
- Forum: Suggestions
- Topic: Stronghold: Remove AP cost for placing/taking items from safe
- Replies: 10
- Views: 5394
Re: Stronghold: Remove AP cost for placing/taking items from safe
already planned, nixing faction communication ap costs was the very minor version of what i was actually after
the ap costs may not be 0 when your fort is compromised though
the ap costs may not be 0 when your fort is compromised though
- Thu Mar 10, 2022 10:33 pm
- Forum: Mechanics Discussion
- Topic: Class Discussion: Wyrm Master
- Replies: 12
- Views: 11903
Re: Class Discussion Series: Wyrm Master
When making your Wyrm Master, what did you want your character to be in 1 sentence? How did you envision them when planning out the character? high-end doomer logistics BIG TIDDY VIRAL WAIFU What parts of the class did you identify as 'cool' and worthy enough to build a character around? better net...
- Thu Mar 10, 2022 10:22 pm
- Forum: Mechanics Discussion
- Topic: Spears are ranged-only?
- Replies: 3
- Views: 5749
Re: Spears are ranged-only?
uhm........................... yeah sure one week from now i will request a database-y admin to replace all spears in-game's item type with javelin then will properly introduce javelins as at least a findable weapon in a few places + revert spear to its 3.5/4 statistics spread it around or something
- Tue Mar 08, 2022 2:01 pm
- Forum: Closed Bug Reports
- Topic: Remove HP from Barricades
- Replies: 2
- Views: 1398
Re: Remove HP from Barricades
the bug-bug is prol that you get the ui option to direct-remove barricades without structural