Search found 210 matches

by SignedName
Mon Dec 27, 2021 9:46 am
Forum: Suggestions Dump
Topic: Map: Higher Find Weight for Swords in Museums
Replies: 1
Views: 4424

Map: Higher Find Weight for Swords in Museums

The addition of bows, slings, and hatchets in Museums has made them into a pretty poor resource point to find melee weapons, and since there aren't many other places to find them this is pretty problematic. I think sword find weight should be increased to compensate. Also compound bows should be rem...
by SignedName
Sat Dec 25, 2021 4:37 am
Forum: Mechanics Discussion
Topic: Discussion on Prayer Results
Replies: 4
Views: 7395

Re: Discussion on Prayer Results

I wouldn't mind 2AP/3MP Prayers with Divine Intervention reducing the MP cost by 1.
by SignedName
Fri Dec 24, 2021 3:35 am
Forum: Closed Bug Reports
Topic: Dropped Items Don't Display in Correct Order
Replies: 3
Views: 2697

Dropped Items Don't Display in Correct Order

Dropped items don't actually display in the order of last dropped, it's still alphabetical.
by SignedName
Tue Dec 21, 2021 5:35 pm
Forum: Implemented Suggestions
Topic: UI: Night/Day on Character Select
Replies: 5
Views: 8324

UI: Night/Day on Character Select

Suggestion to have night/day versions for relevant planes (Valhalla/Purgatorio), to make it immediately clear what in-game time of day it is without having to log in to a character.
by SignedName
Tue Dec 21, 2021 4:31 am
Forum: Suggestions
Topic: Gameplay: Food Items Drop Instead of Breaking
Replies: 2
Views: 5189

Gameplay: Food Items Drop Instead of Breaking

Instead of breaking on death, have food items get dropped by a character instead. An alternative to just getting rid of food loss on death entirely.
by SignedName
Sun Dec 19, 2021 2:10 pm
Forum: Suggestions Dump
Topic: Skills: Scarred Nails also exchanges T1 combat tree (ex-Pariah Redeemed)
Replies: 11
Views: 37279

Re: Skills: Scarred Nails also exchanges T1 combat tree (ex-Pariah Redeemed)

I would suggest making the ex-Pariah's exchange for Blood Claws still a HtH weapon instead Why not make Scarred Nails a Light Weapon that can be "thrown"? So you have Scarred Nails, and Scarred Nails (Hurled). Seems almost like the Light Weapon system was built for this kind of thing. A m...
by SignedName
Sun Dec 19, 2021 1:24 pm
Forum: Suggestions
Topic: Combat: Tier 3 "Touch" Attacks Synergize with Aura Spells
Replies: 2
Views: 5047

Combat: Tier 3 "Touch" Attacks Synergize with Aura Spells

Have Elementalist Fist/Haymaker/Kick attacks add spell Aura damage of the same type as supplemental damage, the same way Touch spells do. Also have this apply to Lich's Death Touch.
by SignedName
Sat Dec 18, 2021 11:08 pm
Forum: Bug Reporting
Topic: The Typo Thread
Replies: 83
Views: 169128

Re: The Typo Thread

- (4 times) You attack the barricades to the South with your Sword. Bits of debris fly from the barricades as your attack weakens them. You gained 1 for this attack. (2021-12-18 23:06:17). - You attack the barricades to the South with your Sword. With a satisfying crunch, the last of the barricades...
by SignedName
Thu Dec 16, 2021 11:40 am
Forum: Suggestions Dump
Topic: Gameplay: Fonts Automatically "Bar"
Replies: 1
Views: 10246

Gameplay: Fonts Automatically "Bar"

Suggestion to change how Fonts work to encourage people to be sparing in Font usage without resorting to player-based policing of Fonts. The concept is, as a Font gets drained, it becomes less efficient to use (numbers provided are just an example). Let's say, the first 50% of MP tapped from a Font ...
by SignedName
Thu Dec 16, 2021 7:30 am
Forum: Promoted Suggestions
Topic: Gameplay: Zerg Flag Aborts Actions
Replies: 5
Views: 7626

Gameplay: Zerg Flag Aborts Actions

If you take an action that would activate the Zerg Flag, abort the action instead of auto-failing. Cuts down on frustration with accidental triggers, plus a big red message telling you the action isn't allowed better communicates the issue anyway.