Search found 210 matches
- Mon Dec 27, 2021 9:46 am
- Forum: Suggestions Dump
- Topic: Map: Higher Find Weight for Swords in Museums
- Replies: 1
- Views: 4424
Map: Higher Find Weight for Swords in Museums
The addition of bows, slings, and hatchets in Museums has made them into a pretty poor resource point to find melee weapons, and since there aren't many other places to find them this is pretty problematic. I think sword find weight should be increased to compensate. Also compound bows should be rem...
- Sat Dec 25, 2021 4:37 am
- Forum: Mechanics Discussion
- Topic: Discussion on Prayer Results
- Replies: 4
- Views: 7395
Re: Discussion on Prayer Results
I wouldn't mind 2AP/3MP Prayers with Divine Intervention reducing the MP cost by 1.
- Fri Dec 24, 2021 3:35 am
- Forum: Closed Bug Reports
- Topic: Dropped Items Don't Display in Correct Order
- Replies: 3
- Views: 2697
Dropped Items Don't Display in Correct Order
Dropped items don't actually display in the order of last dropped, it's still alphabetical.
- Tue Dec 21, 2021 5:35 pm
- Forum: Implemented Suggestions
- Topic: UI: Night/Day on Character Select
- Replies: 5
- Views: 8324
UI: Night/Day on Character Select
Suggestion to have night/day versions for relevant planes (Valhalla/Purgatorio), to make it immediately clear what in-game time of day it is without having to log in to a character.
- Tue Dec 21, 2021 4:31 am
- Forum: Suggestions
- Topic: Gameplay: Food Items Drop Instead of Breaking
- Replies: 2
- Views: 5189
Gameplay: Food Items Drop Instead of Breaking
Instead of breaking on death, have food items get dropped by a character instead. An alternative to just getting rid of food loss on death entirely.
- Sun Dec 19, 2021 2:10 pm
- Forum: Suggestions Dump
- Topic: Skills: Scarred Nails also exchanges T1 combat tree (ex-Pariah Redeemed)
- Replies: 11
- Views: 37279
Re: Skills: Scarred Nails also exchanges T1 combat tree (ex-Pariah Redeemed)
I would suggest making the ex-Pariah's exchange for Blood Claws still a HtH weapon instead Why not make Scarred Nails a Light Weapon that can be "thrown"? So you have Scarred Nails, and Scarred Nails (Hurled). Seems almost like the Light Weapon system was built for this kind of thing. A m...
- Sun Dec 19, 2021 1:24 pm
- Forum: Suggestions
- Topic: Combat: Tier 3 "Touch" Attacks Synergize with Aura Spells
- Replies: 2
- Views: 5047
Combat: Tier 3 "Touch" Attacks Synergize with Aura Spells
Have Elementalist Fist/Haymaker/Kick attacks add spell Aura damage of the same type as supplemental damage, the same way Touch spells do. Also have this apply to Lich's Death Touch.
- Sat Dec 18, 2021 11:08 pm
- Forum: Bug Reporting
- Topic: The Typo Thread
- Replies: 83
- Views: 169128
Re: The Typo Thread
- (4 times) You attack the barricades to the South with your Sword. Bits of debris fly from the barricades as your attack weakens them. You gained 1 for this attack. (2021-12-18 23:06:17). - You attack the barricades to the South with your Sword. With a satisfying crunch, the last of the barricades...
- Thu Dec 16, 2021 11:40 am
- Forum: Suggestions Dump
- Topic: Gameplay: Fonts Automatically "Bar"
- Replies: 1
- Views: 10246
Gameplay: Fonts Automatically "Bar"
Suggestion to change how Fonts work to encourage people to be sparing in Font usage without resorting to player-based policing of Fonts. The concept is, as a Font gets drained, it becomes less efficient to use (numbers provided are just an example). Let's say, the first 50% of MP tapped from a Font ...
- Thu Dec 16, 2021 7:30 am
- Forum: Promoted Suggestions
- Topic: Gameplay: Zerg Flag Aborts Actions
- Replies: 5
- Views: 7626
Gameplay: Zerg Flag Aborts Actions
If you take an action that would activate the Zerg Flag, abort the action instead of auto-failing. Cuts down on frustration with accidental triggers, plus a big red message telling you the action isn't allowed better communicates the issue anyway.