Search found 172 matches
- Tue Dec 27, 2022 6:07 am
- Forum: Announcements
- Topic: The Rules
- Replies: 2
- Views: 71993
The Rules
Site-wide General Rules Restricted Content There are forms of content that we do not permit to be posted, nor should links to the content be posted anywhere in the forums, discord, or the game. The following forms of content are not permitted: Do not post any personally identifiable information (PI...
- Sat Dec 17, 2022 3:04 pm
- Forum: Suggestions
- Topic: [Skill] TRAITOR'S GAMBIT
- Replies: 5
- Views: 5646
Re: [Skill] TRAITOR'S GAMBIT
accuracy cap of 80%? 90%? gotta be something otherwise you aren't really gambling
- Thu Dec 08, 2022 4:29 am
- Forum: The Panopticon
- Topic: A simple Python script to check your character's missing Exploration Badges
- Replies: 9
- Views: 16736
Re: A simple Python script to check your character's missing Exploration Badges
would be nice to have an alternative print output that is very concise for copy/pasting to your in-game pad!
- Sat Nov 12, 2022 6:46 am
- Forum: Suggestions
- Topic: Potion of Arcane Affinity
- Replies: 5
- Views: 6380
Re: Potion of Arcane Affinity
i mean that's only one use for it, they are also used in enchanting and provide a damage bonus. I agree it's a bit silly that you use them against their alignment defensively, and restricting them would cut down on that. Off alignment stuff probably should cause a bit of damage, or just be less effi...
- Thu Nov 10, 2022 3:32 am
- Forum: Promoted Suggestions
- Topic: UI: When attacked show amount of soaks applied
- Replies: 2
- Views: 9041
Re: UI: When attacked show amount of soaks applied
I recently was wondering about my soaks vs someone who attacked me and pulled the log to see they had some soak reduction thing applied
probably shouldn't be a GM only ability. promote
probably shouldn't be a GM only ability. promote
- Thu Nov 10, 2022 3:30 am
- Forum: Suggestions
- Topic: Potion of Arcane Affinity
- Replies: 5
- Views: 6380
Re: Potion of Arcane Affinity
should unholy/holy/arcane affinity potions be confined to the aligned classes like holy/unholy enchants are? Oils? In the case of neutrals/conduit, maybe just a generic "aligned potion/oil/enchantment" that corresponds to your current alignment choice (your faction)? I agree that it should...
- Thu Nov 10, 2022 3:22 am
- Forum: Suggestions
- Topic: Crafting: Spears
- Replies: 2
- Views: 3210
Re: Crafting: Spears
I've long thought that crafting should be split into difficulty/resources/tools required rather than by weapon tree, might be something that sneaks into a rework of those trees and repairing/crafting stuff in general
- Thu Nov 10, 2022 3:19 am
- Forum: Promoted Suggestions
- Topic: Set friends/foes on a personal level
- Replies: 2
- Views: 9168
Re: Set friends/foes on a personal level
I think it might be worth trying to implement this as a purely cosmetic thing so people can mark random unfactioned characters or members of "non-aggression pact" factions as hostile based on their interactions with them. Just need to be clear that marking someone hostile will not aggro pe...
- Thu Nov 10, 2022 3:16 am
- Forum: Suggestions
- Topic: Killing blow flavor text
- Replies: 6
- Views: 5579
Re: Killing blow flavor text
If you are creative, you can custom name items something silly and get something like this effect. I remember a Dark Knight/batman character (outsiders maybe?) had a weapon like "a flurry of blows and several spin kicks that stings like the bite of," and then would display Batman attacked ...
- Thu Nov 10, 2022 3:09 am
- Forum: Implemented Suggestions
- Topic: Your own faction should be purple on the other factions' Politics page
- Replies: 4
- Views: 6964