Search found 172 matches

by Fellis
Sun Nov 28, 2021 6:08 pm
Forum: Suggestions
Topic: Gameplay: New Badge Grinds
Replies: 24
Views: 28697

Re: Gameplay: New Badge Grinds

Renamed thread, please read the naming rules y'all: https://www.nexusclash.com/viewtopic.php?f=14&t=5
by Fellis
Sun Nov 28, 2021 6:02 pm
Forum: Promoted Suggestions
Topic: Skill: Stepping of the Corner
Replies: 4
Views: 7015

Skill: Stepping of the Corner

With enhanced senses being removed from void walker, the interaction with Stepping of the corner isn't an issue anymore. Reduce Corner step from 2 AP to 1 AP (effectively 0.5 AP with ether step)
by Fellis
Sun Nov 28, 2021 5:34 pm
Forum: Suggestions Dump
Topic: Weapon: Spellgem as Improvised Thrown Weapon
Replies: 4
Views: 6677

Re: New Improvised Thrown Weapon

There are plans for more thrown weapons with unique effects, I don't think spellgems will be one of them

e: also please title threads appropriately, this can be done by editing your post I believe: https://www.nexusclash.com/viewtopic.php?f=14&t=5

I did it for you in this thread, just fyi
by Fellis
Sun Nov 28, 2021 5:33 pm
Forum: Suggestions Dump
Topic: Skills: Acute Sensitivity Tweak
Replies: 1
Views: 4263

Re: Skills: Acute Sensitivity Tweak

The choice to reduce Enhanced Senses to just Myrmidon was pretty deliberate and I'm not sure we plan to go back on that anytime soon
by Fellis
Sun Nov 28, 2021 5:31 pm
Forum: Suggestions
Topic: Skills: Better combat Petmaster T2-leveling options
Replies: 5
Views: 7597

Re: Better combat Petmaster T2-leveling options

I was musing on this when A Cat was talking about petmasters being topheavy, and I think having some form of pet summonable in T2 could be interesting, probably the Imps/Wisps/Sprites since those pets are fairly weak without all the upgrades that exist for them. Another thing is that petmasters have...
by Fellis
Sun Nov 28, 2021 12:05 am
Forum: Suggestions
Topic: Skills: Exalted Harbringer
Replies: 1
Views: 4195

Re: Have Fires of War give normal instead of supplemental damage

T3 is not finalized and will likely be getting some changes.

If anyone has anything else for Harbringer this isn't a bad thread to put it in. I'll listen to proposed changes!

e: I changed the post title to reflect this
by Fellis
Sat Nov 27, 2021 5:49 pm
Forum: Implemented Suggestions
Topic: Interface: List hurled first / Cluster hurled items / allow disable
Replies: 3
Views: 6024

Re: List hurled first / Cluster hurled items / allow disable

edit: actually I'll leave this here, can cleanup after a patch
by Fellis
Sat Nov 27, 2021 5:48 pm
Forum: Suggestions Dump
Topic: Gameplay: Clearing Rejection List
Replies: 5
Views: 8215

Re: Clearing Rejection List

a lot of those items are still in and they are still useless! But also I didn't think the reject lists came over so shrug
by Fellis
Sat Nov 27, 2021 5:46 pm
Forum: Suggestions Dump
Topic: Combat: Rifles Pierce Armor
Replies: 6
Views: 8222

Re: Combat: Rifles Pierce Armor

How is that different? If I have max damage +2 vs soak or I have Max damage (pierce 2) vs soak, it's functionally the same. Unless we code (pierce 2, floor 0) which only matters vs unarmored/1 soak. It also requires more information to be communicated to the characters involved regarding their attac...