Search found 319 matches

by Nayru
Wed Mar 16, 2022 1:26 pm
Forum: Closed Bug Reports
Topic: Missing desecration rolls on kill
Replies: 2
Views: 1587

Re: Missing desecration rolls on kill

hum, maybe another case of weird supp damage death related stuff
by Nayru
Mon Mar 14, 2022 11:16 am
Forum: Closed Bug Reports
Topic: Necrophage ate itself to death
Replies: 1
Views: 1240

Re: Necrophage ate itself to death

see this is why having aura processing that determines if pet died above two separate lifesteal portions in petcode is bad but yeah it varies in code whether or not hp gain will come before or after death, in lifesteal's case it tends to be after think regen tends to be before i.e. research with 6 h...
by Nayru
Sat Mar 12, 2022 6:36 pm
Forum: Closed Bug Reports
Topic: Custom spells cannot be reverted to default name, cannot be refunded
Replies: 3
Views: 1741

Re: Custom spells cannot be reverted to default name, cannot be refunded

i don't see any spell template for a death dart called ice dart, nor any credit purchase log of that ever having been created
by Nayru
Sat Mar 12, 2022 4:12 pm
Forum: Suggestions
Topic: Stronghold: Remove AP cost for placing/taking items from safe
Replies: 10
Views: 5394

Re: Stronghold: Remove AP cost for placing/taking items from safe

1 ap taking from safe allows people to take an insane quantity of stuff from a faction in a single ap cycle what really destroyed this is the removal of the on-demand 0 ap item delete aspect of drop item but ye theoretically could, basically never happens in practice and if it did say hello to game-...
by Nayru
Sat Mar 12, 2022 5:02 am
Forum: Suggestions
Topic: Stronghold: Remove AP cost for placing/taking items from safe
Replies: 10
Views: 5394

Re: Stronghold: Remove AP cost for placing/taking items from safe

originally way back the idea was some sort of (very painful) ui addition that'd essentially let you mass select a bunch of items to put in or take out, with ap per X weight to deal with the potion issue problem was that immediately becomes >1 ap in regards to high weight items and differentiating a ...
by Nayru
Fri Mar 11, 2022 6:36 pm
Forum: Suggestions
Topic: Gameplay: Hurt/heal zerg flags could be less zealous
Replies: 2
Views: 1779

Re: Gameplay: Hurt/heal zerg flags could be less zealous

good luck is about all i can say in this regard
by Nayru
Fri Mar 11, 2022 9:06 am
Forum: Suggestions
Topic: Stronghold: Remove AP cost for placing/taking items from safe
Replies: 10
Views: 5394

Re: Stronghold: Remove AP cost for placing/taking items from safe

already planned, nixing faction communication ap costs was the very minor version of what i was actually after

the ap costs may not be 0 when your fort is compromised though
by Nayru
Thu Mar 10, 2022 10:33 pm
Forum: Mechanics Discussion
Topic: Class Discussion: Wyrm Master
Replies: 12
Views: 11900

Re: Class Discussion Series: Wyrm Master

When making your Wyrm Master, what did you want your character to be in 1 sentence? How did you envision them when planning out the character? high-end doomer logistics BIG TIDDY VIRAL WAIFU What parts of the class did you identify as 'cool' and worthy enough to build a character around? better net...
by Nayru
Thu Mar 10, 2022 10:22 pm
Forum: Mechanics Discussion
Topic: Spears are ranged-only?
Replies: 3
Views: 5748

Re: Spears are ranged-only?

uhm........................... yeah sure one week from now i will request a database-y admin to replace all spears in-game's item type with javelin then will properly introduce javelins as at least a findable weapon in a few places + revert spear to its 3.5/4 statistics spread it around or something
by Nayru
Tue Mar 08, 2022 2:01 pm
Forum: Closed Bug Reports
Topic: Remove HP from Barricades
Replies: 2
Views: 1398

Re: Remove HP from Barricades

the bug-bug is prol that you get the ui option to direct-remove barricades without structural