Search found 35 matches

by Huojin
Fri Aug 05, 2022 10:51 pm
Forum: Bug Reporting
Topic: exploded 8 times
Replies: 4
Views: 107

Re: exploded 8 times

Looked like that on our end too - very odd and multiple people (not just petmasters) have seen it the same way in their logs. I definitely got battered separately on various instances of it.
by Huojin
Sat Jul 30, 2022 6:33 pm
Forum: Suggestions
Topic: Skills: Electrified Blade bypasses phase (Seraph)
Replies: 4
Views: 167

Re: Seraph Skill: Electrified Blade bypasses phase

Yes, because I will take anything that improves this husk of a class.
by Huojin
Fri Jun 17, 2022 11:08 am
Forum: Mechanics Discussion
Topic: The state of infusion
Replies: 25
Views: 2461

Re: The state of infusion

Yeah, there's no benefit for Good (or Unaligned) in holding territory, except denying it to Evil and making their lives slightly easier. We need some kind of end-game content there for the other alignments to actually provide an incentive. Just while we're on the topic of infusion more generally tho...
by Huojin
Wed Jan 19, 2022 2:02 pm
Forum: Suggestions
Topic: Interface: Allow Item Labelling With Writing Tools
Replies: 2
Views: 902

Re: Allow Item Labelling With Writing Tools

On the "Secret Ingredient" food point, I'd particularly like to chime in to say you should be able to tell what it does if you have Sense Magic - at present, it just says "Orange (enchanted)" unless you have Spellcraft.
by Huojin
Mon Jan 03, 2022 10:56 pm
Forum: Mechanics Discussion
Topic: Pre-SH faction war mechanics / new faction war mechanics
Replies: 9
Views: 3119

Re: Pre-SH faction war mechanics / new faction war mechanics

What about something with outposts that mirrors the Crystal Guardian/Crystal Constructor vibe of the end of last Breath? Factions can construct a number of outposts (perhaps level/2 rounded up?), and while they have an outpost up it's harder to just raid their stronghold directly due to additional b...
by Huojin
Mon Jan 03, 2022 10:20 pm
Forum: Mechanics Discussion
Topic: How to make barricades relevant in T3?
Replies: 12
Views: 4506

Re: How to make barricades relevant in T3?

Barricades should be a method of territory control separate from the stronghold to be honest - it should be a power projection mechanic at it's core. I like the ceiling idea, but it would be rendered unnecessary if 1. we had strongholds turned on and 2. there was a better "outpost" mechanic to go al...
by Huojin
Mon Jan 03, 2022 5:58 pm
Forum: Implemented Suggestions
Topic: Gameplay: Pet Emotes On Game Tick
Replies: 7
Views: 2341

Re: Gameplay: Pet Emotes On Game Tick

A simple way to decrease pet emote spam. Make the emotes only have a chance to proc every 15 minutes instead of every 10 seconds. Additionally, for pet hordes, only one roll per pet type, to prevent excessive spam from petwalls (the above example was only two Skeletons but was already spammy enough...
by Huojin
Sun Jan 02, 2022 5:58 am
Forum: Mechanics Discussion
Topic: How to make barricades relevant in T3?
Replies: 12
Views: 4506

Re: How to barricades in T3

Definitely love the idea of imbuing barricades with glyphs as a way to add potency to them and force barricades to be addressed by T3s. Might be an idea that only top level barricades block T3s? Maybe like 300 or 350 plus? A easy-to-moderate level of effort formost T3s that would need to do so to br...
by Huojin
Sun Jan 02, 2022 2:40 am
Forum: Suggestions Dump
Topic: Map: Barricades block flying
Replies: 19
Views: 5152

Re: Map: Barricades block flying

Definitely agree that barricades are gonna end up completely unused at this rate, especially once we hit an era with much higher numbers of T3s. It's a pretty worthless pay-off to invest Infusion + Structural Engineering + lots of AP and MP on both to build barricades when people can ignore them. I ...
by Huojin
Sat Jan 01, 2022 9:04 pm
Forum: Mechanics Discussion
Topic: Sense Magic Refund Request (et. misc.)
Replies: 8
Views: 2577

Sense Magic Refund Request (et. misc.)

So as was discovered belatedly, Sense Magic is no longer necessary to see what potions are when an alchemist has brewed them, as alchemists can now label what they've made. As a number of us are holding out for a refund on Sense Magic on this basis, this is a thread to request that refund. There are...