Search found 26 matches

by kylinn
Sun Jan 09, 2022 1:00 am
Forum: Closed Bug Reports
Topic: Inconsistent/Unexpected Item counts/weights
Replies: 2
Views: 1513

Re: Inconsistent/Unexpected Item counts/weights

Seeing incorrect item weight totals on my character Janni (https://www.nexusclash.com/clash.php?op=character&id=997). Except for Potions, none of the items for which multiples are being carried are showing their total weight, just the weight of each individual item. Five FAKS - weight 2. This pe...
by kylinn
Sun Dec 26, 2021 11:03 pm
Forum: Closed Bug Reports
Topic: Dropped Items Don't Display in Correct Order
Replies: 3
Views: 1613

Re: Dropped Items Don't Display in Correct Order

I know this is supposed to be changed, but maybe it could be an option on the Settings page? I *like* alphabetical - it makes sorting through a list of things others have dropped much easier.
by kylinn
Mon Dec 20, 2021 10:13 pm
Forum: Closed Bug Reports
Topic: Transcension respawn not working properly
Replies: 11
Views: 4360

Re: Transcension respawn not working properly

Ask a mod to remove the skill and return your CP? Though the buffs will be coming with the next patch, per Kandarin.
by kylinn
Fri Dec 17, 2021 5:24 pm
Forum: Closed Bug Reports
Topic: Transcension respawn not working properly
Replies: 11
Views: 4360

Re: Transcension respawn not working properly

No random potion was gained. (easy to be sure; I still have none)
Note that it's a potion *effect* you're supposed to get, not a potion in inventory. Once Purg is accessible, hopefully all will work as intended.
by kylinn
Fri Dec 17, 2021 1:19 am
Forum: Closed Bug Reports
Topic: Interface: blank name has joined faction
Replies: 0
Views: 884

Interface: blank name has joined faction

- has joined your faction. (2021-12-17 01:13:27).
Faction EUPD id=47
Character: presumably Angua, id=8406
by kylinn
Thu Dec 16, 2021 11:37 pm
Forum: Bug Reporting
Topic: The Typo Thread
Replies: 67
Views: 24348

Re: The Typo Thread

Can we pin this thread?
by kylinn
Thu Dec 16, 2021 11:35 pm
Forum: Suggestions Dump
Topic: Gameplay: Harvesting Bonuses
Replies: 3
Views: 1856

Re: Gameplay: Harvesting Bonuses

Yeah, harvesting components being easier if you have a particular item seems cool.

But - as a long-time smith/bowyer/gunsmith I agree that I would definitely *not* want to harvest only weapons that are average or above. Gimme those Destroyed items to fix up!
by kylinn
Thu Dec 16, 2021 11:32 pm
Forum: Implemented Suggestions
Topic: Gameplay: Limited actions while mildly encumbered
Replies: 6
Views: 2940

Re: Gameplay: The only option shouldn't be drop.

Now that we have the option to pick up things that were dropped instead of them instantly disappearing, I find this less of an issue. Drop an item, use or swap around as necessary, then pick up dropped item if desired. However, the idea of having a +1 to +5 weight over your carry limit where you can...
by kylinn
Wed Dec 15, 2021 9:41 pm
Forum: Bug Reporting
Topic: The Typo Thread
Replies: 67
Views: 24348

Re: The Typo Thread

Seen on "Shambling zombie", char. id #9067
He is wearing a “I’m a librarian, we don’t bite” T-shirt, a Bespoke Suit Jacket, a Foam Dinosaur Hat, and a smell of decaying matter and general corpse like demeanor.
by kylinn
Thu Dec 09, 2021 10:36 pm
Forum: Implemented Suggestions
Topic: Weapons: Characters and Large pets as super-heavy thrown weapons
Replies: 14
Views: 5543

Re: Weapons: Characters and Large pets as super-heavy thrown weapons

While I totally agree that no one should be able to move someone else without their agreement, my heart yearns to see an exploding pariah launched with the Advanced Thrown Weapons skill. Surely Fred Dullard would approve! Not to mention the Combustible Opossums.