Search found 159 matches

by Fellis
Sat Nov 12, 2022 6:46 am
Forum: Suggestions
Topic: Potion of Arcane Affinity
Replies: 5
Views: 439

Re: Potion of Arcane Affinity

i mean that's only one use for it, they are also used in enchanting and provide a damage bonus. I agree it's a bit silly that you use them against their alignment defensively, and restricting them would cut down on that. Off alignment stuff probably should cause a bit of damage, or just be less effi...
by Fellis
Thu Nov 10, 2022 3:32 am
Forum: Promoted Suggestions
Topic: UI: When attacked show amount of soaks applied
Replies: 2
Views: 389

Re: UI: When attacked show amount of soaks applied

I recently was wondering about my soaks vs someone who attacked me and pulled the log to see they had some soak reduction thing applied

probably shouldn't be a GM only ability. promote
by Fellis
Thu Nov 10, 2022 3:30 am
Forum: Suggestions
Topic: Potion of Arcane Affinity
Replies: 5
Views: 439

Re: Potion of Arcane Affinity

should unholy/holy/arcane affinity potions be confined to the aligned classes like holy/unholy enchants are? Oils? In the case of neutrals/conduit, maybe just a generic "aligned potion/oil/enchantment" that corresponds to your current alignment choice (your faction)? I agree that it should...
by Fellis
Thu Nov 10, 2022 3:22 am
Forum: Suggestions
Topic: Crafting: Spears
Replies: 2
Views: 261

Re: Crafting: Spears

I've long thought that crafting should be split into difficulty/resources/tools required rather than by weapon tree, might be something that sneaks into a rework of those trees and repairing/crafting stuff in general
by Fellis
Thu Nov 10, 2022 3:19 am
Forum: Promoted Suggestions
Topic: Set friends/foes on a personal level
Replies: 2
Views: 386

Re: Set friends/foes on a personal level

I think it might be worth trying to implement this as a purely cosmetic thing so people can mark random unfactioned characters or members of "non-aggression pact" factions as hostile based on their interactions with them. Just need to be clear that marking someone hostile will not aggro pe...
by Fellis
Thu Nov 10, 2022 3:16 am
Forum: Suggestions
Topic: Killing blow flavor text
Replies: 4
Views: 347

Re: Killing blow flavor text

If you are creative, you can custom name items something silly and get something like this effect. I remember a Dark Knight/batman character (outsiders maybe?) had a weapon like "a flurry of blows and several spin kicks that stings like the bite of," and then would display Batman attacked ...
by Fellis
Thu Nov 10, 2022 3:08 am
Forum: Suggestions
Topic: Font Owner can see and remove Traps
Replies: 4
Views: 396

Re: Font Owner can see and remove Traps

Do you think the dynamic of traps should be changed at all? I think the issue of them being invisible is that you have zero counterplay to connecting to the font and dying immediately because you used the font 6 times yesterday. I feel like if traps discharged one at a time then they'd be a bit more...
by Fellis
Thu Nov 10, 2022 3:01 am
Forum: Suggestions
Topic: UI: Make it easier to see a faction has been recently raided
Replies: 4
Views: 301

Re: UI: Make it easier to see a faction has been recently raided

Yea, this could just be me, but even if it's not broken finding the wiki page that details the breakdown and using that to determine how long they've been up is a liiil too much work to do every raid. We used to have a "factions raided in last 24 hours" banner thing, do you think somethin...
by Fellis
Thu Nov 10, 2022 2:57 am
Forum: Mechanics Discussion
Topic: Font Crafting/Destruction Balance
Replies: 6
Views: 535

Re: Font Crafting/Destruction Balance

This is probably more of a mechanics discussion thread as not even dev has good consensus on what it should look like, and it's absolutely something to have some broader input on. SO THREAD MOVED The sacrifice/overdraw of fonts is heavily biased toward maintaining existing fonts. I disagree on the w...