Search found 1070 matches

by Kandarin
Mon Apr 22, 2024 12:50 pm
Forum: Suggestions
Topic: Gifted items should be subject to rejected items list
Replies: 1
Views: 93

Re: Gifted items should be subject to rejected items list

NearNihil wrote: Fri Apr 19, 2024 7:43 amAlso make the filter apply to Desecration results. The number of times I overencumber myself with Stygian Bone Leeches...
This seems like a case for moving item rejection out of search code and into the item creation code (that search code and many other things triggers).
by Kandarin
Tue Apr 02, 2024 4:46 pm
Forum: Bug Reporting
Topic: Unabated Malic interactions + potential debuffs
Replies: 2
Views: 6607

Re: Unabated Malic interactions + potential debuffs

Corrosive Venom isn't on the Unabated Malice debuff list as of April 2024, though I don't recall when that was changed. The wiki has been updated with a current Unabated Malice debuff list: https://wiki.nexusclash.com/wiki/Unabated_Malice
by Kandarin
Mon Mar 18, 2024 1:57 pm
Forum: Closed Bug Reports
Topic: "You do not have enough Magic Points to perform that amount of infusion!" when you have exactly enough
Replies: 2
Views: 498

Re: "You do not have enough Magic Points to perform that amount of infusion!" when you have exactly enough

Discord conversations around another player's report tell me that there's a working fix in the pipe for this.
by Kandarin
Thu Mar 14, 2024 8:30 pm
Forum: Mechanics Discussion
Topic: March 2024 Patch Refunds Megathread
Replies: 14
Views: 1049

March 2024 Patch Refunds Megathread

Hey, so we're aware that the latest round of changes, while needed, shuffled things for some folks who probably should get to shuffle skills right away instead of having to reroll skills for effectiveness. In particular: - Elementalists with conflicting-element summon trees - Void Walkers, Doom Howl...
by Kandarin
Thu Mar 14, 2024 7:41 pm
Forum: Announcements
Topic: Patch Notes - 2024 March 14
Replies: 0
Views: 978

Patch Notes - 2024 March 14

Game Mechanics Infernal Behemoth - Whip of Suffering: Maximum self-healing while using Whip of Suffering to attack is now capped at 6 points (same as Blood Claws/Taste) Note: This should be considered a provisional change as it is being monitored by the development team in an attempt to determine w...
by Kandarin
Tue Mar 05, 2024 11:25 pm
Forum: Suggestions
Topic: Weapons break too often
Replies: 2
Views: 220

Re: Weapons break too often

There's a change for next patch to make this a value easily toggled with dev tools. We can try out various configurations.
by Kandarin
Mon Mar 04, 2024 3:26 pm
Forum: Bug Reporting
Topic: Drunk status adds +1 to Ball of Lightning damage
Replies: 1
Views: 171

Re: Drunk status adds +1 to Ball of Lightning damage

Looks like the reason is that Drunk is functionally a +1 to all damage and -5% to all accuracy, instead of focused on close quarters. You're more reckless, for better or worse.

I'm not sure if this is a bug or not. Thematically I can see how it comes off pretty weird.
by Kandarin
Fri Mar 01, 2024 10:47 pm
Forum: Implemented Suggestions
Topic: [Items] Harvest any spellgems in the crabs' caves
Replies: 2
Views: 968

Re: [Items] Harvest any spellgems in the crabs' caves

I was going to do this, but when I opened devtools it looks like someone already did. Thanks, mystery dev!

This thread gets a tow to Implemented.
by Kandarin
Sat Feb 17, 2024 4:20 am
Forum: Closed Bug Reports
Topic: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else
Replies: 1
Views: 60435

Re: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else

Exalted Flock pets will only take actions that would raise your Morality, which means only attacking Evils. They’re on a mission to raise your Morality, and only under the terms of that mission does that include defending you.

Intended behavior, if a bit nonintuitive.