Search found 1017 matches
- Sat Sep 23, 2023 2:56 am
- Forum: Announcements
- Topic: Patch Notes - 2023 September 22
- Replies: 0
- Views: 107
Patch Notes - 2023 September 22
Game Mechanics When a Font dies, its formative items now become superheavy throwing items that deal the damage type of the font. Alchemy Oils can now be sacrificed to Fonts as potions, and also count as matching potions for Fonts of the same element. Quality of Life and Interface Rolled the message...
- Wed Sep 20, 2023 7:58 pm
- Forum: Implemented Suggestions
- Topic: Item: Merge booze consumption and Drunk status effect messages so they can stack
- Replies: 1
- Views: 284
Re: Item: Merge booze consumption and Drunk status effect messages so they can stack
Sure, that makes sense. It'll be in the next patch.
- Tue Sep 19, 2023 3:48 pm
- Forum: Closed Bug Reports
- Topic: [skill/achievement] Field Supplies on self increases HP healed stat
- Replies: 3
- Views: 213
Re: [skill/achievement] Field Supplies on self increases HP healed stat
I'd generally interpret it as no (since no other self healing does) and this was extremely easy to fix.
- Tue Sep 19, 2023 2:59 am
- Forum: Implemented Suggestions
- Topic: Dead Font Legacy Superheavy Weapons
- Replies: 4
- Views: 262
Re: Dead Font Legacy Superheavy Weapons
This was surprisingly easy to code.
It’ll be in the next patch. Also, font creators will be notified when their font dies.
It’ll be in the next patch. Also, font creators will be notified when their font dies.
- Sat Sep 16, 2023 8:36 pm
- Forum: Announcements
- Topic: Patch Notes - 2023 September 16
- Replies: 0
- Views: 282
Patch Notes - 2023 September 16
Game Mechanics The starting number of Macro Syndermata onboard Carousel Station has been reduced, subject to future change. Ammunition crafting now grants 5 XP per batch of ammo crafted. Quality of Life and Interface The Purchase Skills page has been revamped. It now displays skills you've acquired...
- Wed Sep 13, 2023 2:16 pm
- Forum: Closed Bug Reports
- Topic: Equilibrium aura no longer works
- Replies: 2
- Views: 364
Re: Equilibrium aura no longer works
A clear cause for this has been identified and a solution has been coded for the next patch.
- Mon Sep 11, 2023 1:41 pm
- Forum: Closed Bug Reports
- Topic: Clothes are counting as a number of units equal to the number of enchantments on them
- Replies: 2
- Views: 804
Re: Clothes are counting as a number of units equal to the number of enchantments on them
There was a fix for an issue like this at about this time. Is this issue still observed?
- Sat Sep 02, 2023 5:16 am
- Forum: Closed Bug Reports
- Topic: Bottle of Fermented Blood Counts Gone Wild
- Replies: 4
- Views: 312
Re: Bottle of Fermented Blood Counts Gone Wild
I'm hoping that a hotfix post-patch fix on the last patch that solved an issue introduced by the last patch also solved this series of bugs. Let me know if you still see them.
- Sat Sep 02, 2023 3:25 am
- Forum: Announcements
- Topic: Patch Notes - 2023 September 1
- Replies: 0
- Views: 572
Patch Notes - 2023 September 1
Game Mechanics Deactivation of various status effects no longer unhides you: Blood Magic, Electrified Blade, Overclock, Divine Interdiction, Flaming Weapons, Unholy Weapons and Wing Wrap. Leaving Bat form no longer unhides you if you have Animus of the Bat. Leaving regular bat form means going from...
- Thu Aug 31, 2023 4:23 am
- Forum: Suggestions
- Topic: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
- Replies: 1
- Views: 338
Re: Acceptable Sacrifice always takes twice the hp selected, regardless of how much is healed.
This is more of a Suggestion, this is always how the skill was intended to work. The argument could be made that it should work differently.