Search found 1069 matches
- Tue Apr 02, 2024 4:46 pm
- Forum: Bug Reporting
- Topic: Unabated Malic interactions + potential debuffs
- Replies: 2
- Views: 6602
Re: Unabated Malic interactions + potential debuffs
Corrosive Venom isn't on the Unabated Malice debuff list as of April 2024, though I don't recall when that was changed. The wiki has been updated with a current Unabated Malice debuff list: https://wiki.nexusclash.com/wiki/Unabated_Malice
- Mon Apr 01, 2024 1:57 am
- Forum: Promoted Suggestions
- Topic: Skill: Reforge in Grace provides status updates
- Replies: 1
- Views: 311
- Mon Mar 18, 2024 1:57 pm
- Forum: Closed Bug Reports
- Topic: "You do not have enough Magic Points to perform that amount of infusion!" when you have exactly enough
- Replies: 2
- Views: 446
Re: "You do not have enough Magic Points to perform that amount of infusion!" when you have exactly enough
Discord conversations around another player's report tell me that there's a working fix in the pipe for this.
- Thu Mar 14, 2024 8:30 pm
- Forum: Mechanics Discussion
- Topic: March 2024 Patch Refunds Megathread
- Replies: 14
- Views: 985
March 2024 Patch Refunds Megathread
Hey, so we're aware that the latest round of changes, while needed, shuffled things for some folks who probably should get to shuffle skills right away instead of having to reroll skills for effectiveness. In particular: - Elementalists with conflicting-element summon trees - Void Walkers, Doom Howl...
- Thu Mar 14, 2024 7:41 pm
- Forum: Announcements
- Topic: Patch Notes - 2024 March 14
- Replies: 0
- Views: 908
Patch Notes - 2024 March 14
Game Mechanics Infernal Behemoth - Whip of Suffering: Maximum self-healing while using Whip of Suffering to attack is now capped at 6 points (same as Blood Claws/Taste) Note: This should be considered a provisional change as it is being monitored by the development team in an attempt to determine w...
- Tue Mar 05, 2024 11:25 pm
- Forum: Suggestions
- Topic: Weapons break too often
- Replies: 2
- Views: 217
Re: Weapons break too often
There's a change for next patch to make this a value easily toggled with dev tools. We can try out various configurations.
- Mon Mar 04, 2024 3:26 pm
- Forum: Bug Reporting
- Topic: Drunk status adds +1 to Ball of Lightning damage
- Replies: 1
- Views: 168
Re: Drunk status adds +1 to Ball of Lightning damage
Looks like the reason is that Drunk is functionally a +1 to all damage and -5% to all accuracy, instead of focused on close quarters. You're more reckless, for better or worse.
I'm not sure if this is a bug or not. Thematically I can see how it comes off pretty weird.
I'm not sure if this is a bug or not. Thematically I can see how it comes off pretty weird.
- Fri Mar 01, 2024 10:47 pm
- Forum: Implemented Suggestions
- Topic: [Items] Harvest any spellgems in the crabs' caves
- Replies: 2
- Views: 920
Re: [Items] Harvest any spellgems in the crabs' caves
I was going to do this, but when I opened devtools it looks like someone already did. Thanks, mystery dev!
This thread gets a tow to Implemented.
This thread gets a tow to Implemented.
- Sat Feb 17, 2024 4:20 am
- Forum: Closed Bug Reports
- Topic: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else
- Replies: 1
- Views: 60430
Re: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else
Exalted Flock pets will only take actions that would raise your Morality, which means only attacking Evils. They’re on a mission to raise your Morality, and only under the terms of that mission does that include defending you.
Intended behavior, if a bit nonintuitive.
Intended behavior, if a bit nonintuitive.
- Sat Feb 17, 2024 4:18 am
- Forum: Bug Reporting
- Topic: Ice Katar damage flat even with combos
- Replies: 1
- Views: 819
Re: Ice Katar damage flat even with combos
I couldn’t reproduce this when testing on devserver.