Search found 1067 matches

by Kandarin
Mon Mar 18, 2024 1:57 pm
Forum: Closed Bug Reports
Topic: "You do not have enough Magic Points to perform that amount of infusion!" when you have exactly enough
Replies: 2
Views: 154

Re: "You do not have enough Magic Points to perform that amount of infusion!" when you have exactly enough

Discord conversations around another player's report tell me that there's a working fix in the pipe for this.
by Kandarin
Thu Mar 14, 2024 8:30 pm
Forum: Mechanics Discussion
Topic: March 2024 Patch Refunds Megathread
Replies: 14
Views: 438

March 2024 Patch Refunds Megathread

Hey, so we're aware that the latest round of changes, while needed, shuffled things for some folks who probably should get to shuffle skills right away instead of having to reroll skills for effectiveness. In particular: - Elementalists with conflicting-element summon trees - Void Walkers, Doom Howl...
by Kandarin
Thu Mar 14, 2024 7:41 pm
Forum: Announcements
Topic: Patch Notes - 2024 March 14
Replies: 0
Views: 425

Patch Notes - 2024 March 14

Game Mechanics Infernal Behemoth - Whip of Suffering: Maximum self-healing while using Whip of Suffering to attack is now capped at 6 points (same as Blood Claws/Taste) Note: This should be considered a provisional change as it is being monitored by the development team in an attempt to determine w...
by Kandarin
Tue Mar 05, 2024 11:25 pm
Forum: Suggestions
Topic: Weapons break too often
Replies: 2
Views: 197

Re: Weapons break too often

There's a change for next patch to make this a value easily toggled with dev tools. We can try out various configurations.
by Kandarin
Mon Mar 04, 2024 3:26 pm
Forum: Bug Reporting
Topic: Drunk status adds +1 to Ball of Lightning damage
Replies: 1
Views: 143

Re: Drunk status adds +1 to Ball of Lightning damage

Looks like the reason is that Drunk is functionally a +1 to all damage and -5% to all accuracy, instead of focused on close quarters. You're more reckless, for better or worse.

I'm not sure if this is a bug or not. Thematically I can see how it comes off pretty weird.
by Kandarin
Fri Mar 01, 2024 10:47 pm
Forum: Implemented Suggestions
Topic: [Items] Harvest any spellgems in the crabs' caves
Replies: 2
Views: 543

Re: [Items] Harvest any spellgems in the crabs' caves

I was going to do this, but when I opened devtools it looks like someone already did. Thanks, mystery dev!

This thread gets a tow to Implemented.
by Kandarin
Sat Feb 17, 2024 4:20 am
Forum: Closed Bug Reports
Topic: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else
Replies: 1
Views: 60349

Re: Exalted Flock not even Defending against crabs, syndermata, Pretty Convincing Whatever, and who knows what else

Exalted Flock pets will only take actions that would raise your Morality, which means only attacking Evils. They’re on a mission to raise your Morality, and only under the terms of that mission does that include defending you.

Intended behavior, if a bit nonintuitive.
by Kandarin
Sat Feb 17, 2024 4:18 am
Forum: Bug Reporting
Topic: Ice Katar damage flat even with combos
Replies: 1
Views: 759

Re: Ice Katar damage flat even with combos

I couldn’t reproduce this when testing on devserver.
by Kandarin
Fri Feb 16, 2024 5:19 pm
Forum: Implemented Suggestions
Topic: skill: Touch Spells should ignore Spell Parry
Replies: 5
Views: 1401

Re: skill: Touch Spells should ignore Spell Parry

Since the pending change will address the core concern behind the proposal, I'm moving this to Implemented.
by Kandarin
Wed Feb 14, 2024 3:44 am
Forum: Implemented Suggestions
Topic: skill: Touch Spells should ignore Spell Parry
Replies: 5
Views: 1401

Re: skill: Touch Spells should ignore Spell Parry

The only part wrong about that is that you don't need to use the relevant element to take a seat. You need to have the full spell tree and the target must hold the seat of the element you have a full spell tree of, but you can definitely claim a seat with a different element. But yes, enabling othe...