Search found 1115 matches
- Thu Sep 19, 2024 4:32 pm
- Forum: Closed Bug Reports
- Topic: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
- Replies: 1
- Views: 1603
Re: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
There's a pending fix for this, thanks for flagging it.
- Mon Sep 16, 2024 3:42 am
- Forum: Announcements
- Topic: Patch Notes - 2024 September 15 - Wyrm Master-focused update
- Replies: 0
- Views: 2464
Patch Notes - 2024 September 15 - Wyrm Master-focused update
Wyrm Master Added a broad range of skill usefulness improvements to the Wyrm Master class. Imps interposing themselves to protect their master now works vs Pet attacks. Rather than always casting Glyphs of Pain vs Good, Mischievous Imps randomly roll Slowing, Pain or Sapping. Imps, which automatica...
- Sat Sep 14, 2024 3:01 am
- Forum: Announcements
- Topic: Patch Notes - 2024 September 13
- Replies: 0
- Views: 1442
Patch Notes - 2024 September 13
Game Mechanics Eternal Soldiers with both Way of Fire and Way of the Whirlwind can spend AP/MP to switch their aura damage type to Arcane for a limited number of ticks. Made permanent a past one-off intervention where the Champion of Malice begins play in a hidden Fallen temple when they become Cha...
- Thu Aug 29, 2024 5:25 pm
- Forum: Suggestions
- Topic: Gameplay: hitting a hiding player has chance to unhide
- Replies: 3
- Views: 5382
Re: Gameplay: hitting a hiding player has chance to unhide
Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character a...
- Sun Aug 25, 2024 2:27 am
- Forum: Announcements
- Topic: Patch Notes - 2024 August 24
- Replies: 0
- Views: 5526
Patch Notes - 2024 August 24
Game Mechanics Having a Wraith go rogue now dings you for -2 Morality due to the irresponsibility of releasing a random, unrelenting killer. This includes releases on death, but death release MO losses are capped at -10 so a Good character won't fall to Neutral or Evil in one shot. NPCs will now on...
- Sun Aug 25, 2024 2:07 am
- Forum: Mechanics Discussion
- Topic: Evil doors, moderately evil pariahs, mandatory skills
- Replies: 1
- Views: 5364
Re: Evil doors, moderately evil pariahs, mandatory skills
After a brief look at this, I'm going to call this one a Bug. Enervate does indeed do nothing against a door, but there are some other charged attacks like Hellfire and Smite that there's a practical use for. I don't know why this was turned off - or indeed if it was turned off or just never enabled...
- Mon Aug 19, 2024 3:52 am
- Forum: Closed Bug Reports
- Topic: HC - all off button does not work for Immanence
- Replies: 1
- Views: 6887
Re: HC - all off button does not work for Immanence
Looks like the bug is specifically with Winds Immanence, because of a typo in the turnoff code. There's a pending fix for this for the next patch.
Thanks for flagging this for our attention!
Thanks for flagging this for our attention!
- Fri Jul 12, 2024 2:21 am
- Forum: Announcements
- Topic: Patch Notes - 2024 July 11
- Replies: 0
- Views: 12440
Patch Notes - 2024 July 11
Game Mechanics Malls and Walk-In Closets have a bunch of new condition/material categories. Quality of Life and Interface The timer between character Release and Reset has been dropped from 24 hours to one hour. Added Stygian Murder Wasps to the Pets pre-nickname menu. Buying an upgraded Holy Champ...
- Tue Jul 09, 2024 4:02 am
- Forum: Suggestions
- Topic: Skill: Brightbow buff (Conduit)
- Replies: 2
- Views: 6896
Re: Skill: Brightbow buff (Conduit)
These are good points. In general, it's broadly true that Advocate and Dark Oppressor have ways to break out of their support-class range to deal some serious damage of their own, and this simply isn't true for the Conduit.
- Wed Jul 03, 2024 12:27 am
- Forum: Closed Bug Reports
- Topic: Redeemed not charged for spell attacks on bottles
- Replies: 1
- Views: 8488
Re: Redeemed not charged for spell attacks on bottles
Good catch. There was an obvious fix, which will be part of next patch.