Search found 1115 matches

by Kandarin
Thu Sep 19, 2024 4:32 pm
Forum: Closed Bug Reports
Topic: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug
Replies: 1
Views: 1603

Re: Blood Ice, Bloodlust, and Blood Curse - Lots of blood, and a big bug

There's a pending fix for this, thanks for flagging it.
by Kandarin
Mon Sep 16, 2024 3:42 am
Forum: Announcements
Topic: Patch Notes - 2024 September 15 - Wyrm Master-focused update
Replies: 0
Views: 2464

Patch Notes - 2024 September 15 - Wyrm Master-focused update

Wyrm Master Added a broad range of skill usefulness improvements to the Wyrm Master class. Imps interposing themselves to protect their master now works vs Pet attacks. Rather than always casting Glyphs of Pain vs Good, Mischievous Imps randomly roll Slowing, Pain or Sapping. Imps, which automatica...
by Kandarin
Sat Sep 14, 2024 3:01 am
Forum: Announcements
Topic: Patch Notes - 2024 September 13
Replies: 0
Views: 1442

Patch Notes - 2024 September 13

Game Mechanics Eternal Soldiers with both Way of Fire and Way of the Whirlwind can spend AP/MP to switch their aura damage type to Arcane for a limited number of ticks. Made permanent a past one-off intervention where the Champion of Malice begins play in a hidden Fallen temple when they become Cha...
by Kandarin
Thu Aug 29, 2024 5:25 pm
Forum: Suggestions
Topic: Gameplay: hitting a hiding player has chance to unhide
Replies: 3
Views: 5382

Re: Gameplay: hitting a hiding player has chance to unhide

Someone (inside dev channels, so I'll keep it anonymous but repost here) noted that a good mechanism for this would be to not remove hiding, but have a chance to add the target to the roster of characters "found" by bystanders who haven't found them already. So you hit a hiding character a...
by Kandarin
Sun Aug 25, 2024 2:27 am
Forum: Announcements
Topic: Patch Notes - 2024 August 24
Replies: 0
Views: 5526

Patch Notes - 2024 August 24

Game Mechanics Having a Wraith go rogue now dings you for -2 Morality due to the irresponsibility of releasing a random, unrelenting killer. This includes releases on death, but death release MO losses are capped at -10 so a Good character won't fall to Neutral or Evil in one shot. NPCs will now on...
by Kandarin
Sun Aug 25, 2024 2:07 am
Forum: Mechanics Discussion
Topic: Evil doors, moderately evil pariahs, mandatory skills
Replies: 1
Views: 5364

Re: Evil doors, moderately evil pariahs, mandatory skills

After a brief look at this, I'm going to call this one a Bug. Enervate does indeed do nothing against a door, but there are some other charged attacks like Hellfire and Smite that there's a practical use for. I don't know why this was turned off - or indeed if it was turned off or just never enabled...
by Kandarin
Mon Aug 19, 2024 3:52 am
Forum: Closed Bug Reports
Topic: HC - all off button does not work for Immanence
Replies: 1
Views: 6887

Re: HC - all off button does not work for Immanence

Looks like the bug is specifically with Winds Immanence, because of a typo in the turnoff code. There's a pending fix for this for the next patch.

Thanks for flagging this for our attention!
by Kandarin
Fri Jul 12, 2024 2:21 am
Forum: Announcements
Topic: Patch Notes - 2024 July 11
Replies: 0
Views: 12440

Patch Notes - 2024 July 11

Game Mechanics Malls and Walk-In Closets have a bunch of new condition/material categories. Quality of Life and Interface The timer between character Release and Reset has been dropped from 24 hours to one hour. Added Stygian Murder Wasps to the Pets pre-nickname menu. Buying an upgraded Holy Champ...
by Kandarin
Tue Jul 09, 2024 4:02 am
Forum: Suggestions
Topic: Skill: Brightbow buff (Conduit)
Replies: 2
Views: 6896

Re: Skill: Brightbow buff (Conduit)

These are good points. In general, it's broadly true that Advocate and Dark Oppressor have ways to break out of their support-class range to deal some serious damage of their own, and this simply isn't true for the Conduit.
by Kandarin
Wed Jul 03, 2024 12:27 am
Forum: Closed Bug Reports
Topic: Redeemed not charged for spell attacks on bottles
Replies: 1
Views: 8488

Re: Redeemed not charged for spell attacks on bottles

Good catch. There was an obvious fix, which will be part of next patch.