Search found 57 matches
- Wed Apr 20, 2022 5:19 am
- Forum: Announcements
- Topic: Patch Notes - 2022 April 19
- Replies: 0
- Views: 406
Patch Notes - 2022 April 19
Mechanics A coterie of chain gremlins can now be found haunting the chains in Purgatorio. (Suggestions thread: https://www.nexusclash.com/viewtopic.php?f=14&t=2841) Blessings an Advocate has stored up for later bestowing cannot be removed with Hex of Nullity. (Suggestions thread: https://www.nexusc...
- Wed Apr 20, 2022 3:39 am
- Forum: Squashed Bugs
- Topic: Global Maxout Message Missing
- Replies: 1
- Views: 269
Re: Global Maxout Message Missing
Issue here was due to an apostrophe in the character's name. This has been corrected in the next patch for future max-outs of Jacques S'er - sorry, Great!
- Wed Apr 20, 2022 3:28 am
- Forum: Squashed Bugs
- Topic: Kiss of the Succubus takes too much MP
- Replies: 1
- Views: 254
Re: Kiss of the Succubus takes too much MP
This is fixed in the upcoming patch.
- Wed Apr 20, 2022 2:49 am
- Forum: Squashed Bugs
- Topic: Kiss of the Succubus has spaces on wrong spots
- Replies: 2
- Views: 241
Re: Kiss of the Succubus has spaces on wrong spots
This turns out not to be a bug; the character in question (ID 9597) is named "Kael " (with the trailing space character after the L)
- Mon Apr 18, 2022 4:53 am
- Forum: Squashed Bugs
- Topic: Can use Last Rites on the corpses of old respawns
- Replies: 1
- Views: 197
Re: Can use Last Rites on the corpses of old respawns
This is not technically a bug; the intent of the skill is to allow you to use this when the character is "Dead" to ease their respawn cost. Usually you expect characters to have just one corpse, but as noted it is possible that many corpses may exist for a single character. The corpse does not need ...
- Fri Apr 15, 2022 5:11 am
- Forum: Announcements
- Topic: Patch Notes - 2022 April 14
- Replies: 0
- Views: 350
Patch Notes - 2022 April 14
Quality of Life Improvements Pets now display different icons depending on which pets are present on a tile, allowing pets to be differentiated from a distance. If more than three pets are on a tile, the three "most powerful" pets (as determined by highest damage with normal primary attacks) will b...
- Tue Apr 12, 2022 12:30 am
- Forum: Implemented Suggestions
- Topic: Interface: Batch or redact pet retaliations
- Replies: 3
- Views: 774
Re: Interface: Batch or redact pet retaliations
This is being implemented as follows (due to the way the message system is implemented, "grouping" messages to aggregate damage is not easily done so this is what I can offer): 1. A toggle is being added to "Suppress nonlethal incoming pet attack messages" on a per-character basis. 2. When enabled, ...
- Mon Apr 11, 2022 9:25 pm
- Forum: Implemented Suggestions
- Topic: UI: Spell table in character page shows affinity bonus
- Replies: 1
- Views: 370
Re: UI: Spell table in character page shows affinity bonus
This should be coming in the next round of patches.
- Mon Apr 11, 2022 8:38 pm
- Forum: Implemented Suggestions
- Topic: Interface: explicitly display time zone used by game engine
- Replies: 1
- Views: 225
Re: Interface: explicitly display time zone used by game engine
This should be deployed with the next patch.
- Fri Apr 01, 2022 1:42 am
- Forum: Implemented Suggestions
- Topic: Interface: Purchase Skills page with links for your classes
- Replies: 2
- Views: 846
Re: Interface: Purchase Skills page with links for your classes
Implemented in the next patch