Search found 254 matches

by Klapaucius
Sat Mar 04, 2023 5:04 am
Forum: Mechanics Discussion
Topic: Dark Oppressor Class concerns/tweaks discussion
Replies: 4
Views: 285

Re: Dark Oppressor Class concerns/tweaks discussion

Dark Power seizure: Instead of everything above 50 DP, usurpation DP seizure will take the lesser of 1/4 of DP above 50, or 666 DP. Hopefully this should tone down the heatedness a bit while still retaining a prize. Dark Power daily decay: remains 1 DP for 50-100 DP stashes, then 2 DP for 100-200 D...
by Klapaucius
Wed Mar 01, 2023 11:46 am
Forum: Mechanics Discussion
Topic: Dark Oppressor Class concerns/tweaks discussion
Replies: 4
Views: 285

Re: Dark Oppressor Class concerns/tweaks discussion

Call demons Fair, sounds good to me. This skill is too damn meta right now. It's not in keeping with the spirit of the game. Overlord call cap Definitely a bug, I didn't even know this was the case DP There's a few things about the current paradigm which are kinda unreasonable. 1) You probably shou...
by Klapaucius
Wed Feb 22, 2023 8:47 pm
Forum: Mechanics Discussion
Topic: Upcoming Myrmidon Changes
Replies: 5
Views: 318

Re: Upcoming Myrmidon Changes

SharkyNebula wrote: Wed Feb 22, 2023 5:48 pm
Klapaucius wrote: Fri Feb 17, 2023 4:27 am
If we say 5% accuracy and 5 damage are equivalent:
what da

that doesn't seem right
You're right, I meant 5% accuracy and 1 damage
by Klapaucius
Fri Feb 17, 2023 4:27 am
Forum: Mechanics Discussion
Topic: Upcoming Myrmidon Changes
Replies: 5
Views: 318

Re: Upcoming Myrmidon Changes

Does perfect combinations reset your combo or preserve it a-la critical strike? It's not exactly a problem either way, it just affects the average values slightly (and makes them a lot harder to calculate). In re cp efficiency, get ready for the rain Here's the cp breakdown from my perspective: myrm...
by Klapaucius
Thu Feb 16, 2023 11:18 pm
Forum: Mechanics Discussion
Topic: Upcoming Myrmidon Changes
Replies: 5
Views: 318

Re: Upcoming Myrmidon Changes

Field supplies: only on yourself? Or basically surgery Heal boosts: is the total 5 to all + 5 to self only? Perfect combinations is a nice change from critical strike. I feel like overall myrm still has to pay a lot of cp to get their damage compared to the other t2 martials. Tank/healing skills loo...
by Klapaucius
Sat Jan 28, 2023 10:57 am
Forum: Club Jörmungandr
Topic: NC December BACHELOR AUCTION!
Replies: 17
Views: 18194

Re: NC December BACHELOR AUCTION!

Trurl owes you a proper meet up! Your wish is his command... his capacity is limited to approximately one ward, though he's prepared to bring the wine.
by Klapaucius
Mon Jan 09, 2023 12:38 pm
Forum: Suggestions
Topic: Gameplay: Materializing Change
Replies: 3
Views: 5171

Re: Gameplay: Materializing Change

Similar to this one:

viewtopic.php?f=14&t=3915&p=18554&hilit=Respawn#p18554

edit: basically just suggesting that 1/2 AP movement cost during materialising is considered for this suggestion
by Klapaucius
Fri Dec 30, 2022 11:14 am
Forum: Suggestions
Topic: intermittent territory warfare arena plane
Replies: 0
Views: 4104

intermittent territory warfare arena plane

A medium sized plae that appears once every couple of weeks for 1-5 days. The area becomes a battleground with variable rules. The rules are set for the duration of each bout, but can be tuned or changed between bouts. This essentially allows a variety of infusion/territory control mechanics to exis...
by Klapaucius
Sun Dec 25, 2022 11:18 pm
Forum: Mechanics Discussion
Topic: Pets are cool but awful ??? [SPICY]
Replies: 9
Views: 8451

Re: Pets are cool but awful ??? [SPICY]

Bite sized contribution: if pets had more fancy targeting (like the ways spell traps are supposed to work and maybe more besides), they could lose quite a bit of direct power and still be very good.
by Klapaucius
Fri Dec 16, 2022 10:29 pm
Forum: Suggestions
Topic: Wizard skill: Eldritch Cocktail
Replies: 2
Views: 4329

Re: Wizard skill: Eldritch Cocktail

Spell damage bonuses: Wizard: 4 (60 cp) Corruptor: 4-6 (90 cp) depending on whether you get draining effects. Notable utility compared to other classes, both in terms of mp efficiency and buff removal. Archon: +13-16 (150 cp? But 90 of that only gives +2 and also gives skills you probably want anywa...