
Search found 212 matches
- Thu Aug 11, 2022 9:06 pm
- Forum: Bug Reporting
- Topic: shock sphere takes 1 AP
- Replies: 0
- Views: 36
shock sphere takes 1 AP
While I'm not sure grenades should take 3 AP to use, shock spheres only take 1 despite the UI indicating that they take 3. It might be worth bringing them into line with the others before buffing them all 

- Thu Aug 11, 2022 5:17 am
- Forum: Suggestions
- Topic: Game Play - New Player Starting Area
- Replies: 10
- Views: 185
Re: Game Play - New Player Starting Area
I like the idea, though I do have reservations. I also liked the alternative 'spawn as a t3' tutorial proposal, since it facilitates the tutorial idea but also doesn't give you a taste of something that will never exist in the actual Nexus. Thoughts: - It shouldn't be too brutal leaving the starting...
- Wed Aug 10, 2022 1:56 pm
- Forum: Mechanics Discussion
- Topic: Wraith nerfs
- Replies: 3
- Views: 180
Re: Wraith nerfs
I think having wraiths wandering the nexus was cool, but they were a bit excessively effective. +1 knowing what your wraiths are doing. +1 making it feasible to release them into the wild instead of a death sentence. One maybe thought: you could make... all the remaining wraiths masterless if the li...
- Tue Aug 09, 2022 9:41 pm
- Forum: Suggestions
- Topic: Gameplay(I guess) - Changes to rules/the way zerging during raids
- Replies: 1
- Views: 129
- Tue Aug 09, 2022 2:04 am
- Forum: Suggestions
- Topic: Termite paste dissolves glyphs
- Replies: 1
- Views: 79
Termite paste dissolves glyphs
Let it dissolve glyphs. 1 paste, 1 glyph.
Buff for termite paste and neutrals generally. Good and evil have ways and means of spamming a tonne of glyphs/GGEs, but neutral doesn't.
Buff for termite paste and neutrals generally. Good and evil have ways and means of spamming a tonne of glyphs/GGEs, but neutral doesn't.
- Mon Aug 08, 2022 1:35 am
- Forum: Bug Reporting
- Topic: Heavy Lifting wonkness
- Replies: 2
- Views: 106
Re: Heavy Lifting wonkness
Adjacent bug: if you deactivate heavy lifting while carrying a super heavy it poofs into nothingness
- Sun Aug 07, 2022 10:40 pm
- Forum: Suggestions
- Topic: Skills: Nether Grafting Buff
- Replies: 3
- Views: 103
Re: Skills: Nether Grafting Buff
IMO: full rejuv but it only for the WM's own pets. I think the skill could really use some selfish utility rather than more faction utility. Or something more like Stretch's suggestion.
- Sat Aug 06, 2022 10:16 pm
- Forum: Bug Reporting
- Topic: Heavy Lifting wonkness
- Replies: 2
- Views: 106
Re: Heavy Lifting wonkness
This only happens when heavy lifting does the thing where it fails to refresh on the tick, even if you have enough MP. Given that it only costs 1 mp, its the thing that usually turns heavy lifting off but it's theoretically possible for it to work properly!
- Sat Aug 06, 2022 10:14 pm
- Forum: Mechanics Discussion
- Topic: Ideas for good and neutral omnicomp
- Replies: 9
- Views: 408
Re: Ideas for good and neutral omnicomp
Point taken. Working spelltrap would be an excellent gem deflationary measure.
- Sat Aug 06, 2022 9:01 am
- Forum: Mechanics Discussion
- Topic: Foo Lions
- Replies: 8
- Views: 614
Re: Foo Lions
Just let me turn off everyone's pet names 
