Search found 208 matches
- Mon Mar 27, 2023 10:26 pm
- Forum: Suggestions
- Topic: Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant
- Replies: 0
- Views: 26
Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant
Just another two possible spells that would work as prequisites for the accuracy enchantment.
- Mon Mar 27, 2023 10:12 pm
- Forum: Suggestions
- Topic: Spells: Learning Spells Increases MP Cap by 1
- Replies: 0
- Views: 20
Spells: Learning Spells Increases MP Cap by 1
Just a small side benefit for learning spells. Some MP so you can actually use all those utility spells you learn.
- Mon Mar 20, 2023 9:50 am
- Forum: Implemented Suggestions
- Topic: UI: Hovering Over Character Names Show Factional Status
- Replies: 2
- Views: 69
UI: Hovering Over Character Names Show Factional Status
I.e. Allied, Factionmate, Hostile. I know it's color-coded but having a reminder for what those colors mean is helpful. And also helps new players as well. Also, could have sworn this was already the case before the UI update.
- Tue Feb 21, 2023 2:20 pm
- Forum: Suggestions
- Topic: Class: T3 Transcended Turncoat
- Replies: 4
- Views: 4288
- Tue Jan 03, 2023 9:41 am
- Forum: Suggestions
- Topic: Gameplay: New Badge Grinds
- Replies: 24
- Views: 24664
Re: Gameplay: New Badge Grinds
Buffs Applied, Debuffs Applied. Can be measured in both ticks and absolute numbers, allowing for four different badge grinds.
- Sun Dec 25, 2022 6:13 am
- Forum: Mechanics Discussion
- Topic: Developer Blog: Badge and Rank Design and Changes
- Replies: 7
- Views: 8766
Re: Developer Blog: Badge and Rank Design and Changes
There's at least one more possible grind category. Setting strongholds and building fortifications could be a separate grind. Minimal XP. Not a problem. But it could still be an additional grind. Earned only with faction membership. Obviously. Setting strongholds doesn't happen enough to warrant a ...
- Sat Dec 24, 2022 10:52 pm
- Forum: Suggestions
- Topic: Skills: Reduce Cost of Cosmic Mastery
- Replies: 0
- Views: 3764
Skills: Reduce Cost of Cosmic Mastery
Reduce the cost of Cosmic Mastery to 30 CP. Helps to free up CP on battlemages, who have quite CP-intensive builds. And while we're at it, reduce the cost of Cosmic Oneness as well, given that the NC has an equivalent-cost skill that's far more powerful.
- Thu Dec 22, 2022 8:47 am
- Forum: Suggestions
- Topic: UI: Tracker for Exploration Badges
- Replies: 2
- Views: 4197
UI: Tracker for Exploration Badges
Some kind of tracker to tell you how many Exploration Badges you currently have (maybe even divided into individual planes) would be useful for keeping track of them. Maybe even a tab in the character menus next to Lore called "Badges" that enumerates them.
- Wed Dec 21, 2022 4:12 pm
- Forum: Suggestions
- Topic: Wizard skill: Eldritch Cocktail
- Replies: 2
- Views: 4334
Re: Wizard skill: Eldritch Cocktail
I think it'd be better to just make this an effect of Eldritch Mixing, and increase the cost to 60 CP. Dual-element Wizards are already CP-strapped as-is. It'd allow more flexibility when leveling up as well, since they can take Mixing early and get a slight damage bonus before getting the capstone ...
- Wed Dec 21, 2022 3:29 pm
- Forum: Suggestions
- Topic: UI: Sort Spells By Type
- Replies: 0
- Views: 3587
UI: Sort Spells By Type
Sort spells by type on the character page, instead of alphabetically. Order would be Elemental Spells (Touch, T1 Ranged, T1 Auto-hit, T2 Ranged, T2 Auto-hit, Aura), Buff Spells (Conjure Sinews, Blur), Utility Spells (Reveal, Shadow Wrap), and then Glyph Spells.