Search found 208 matches

by SignedName
Mon Mar 27, 2023 10:26 pm
Forum: Suggestions
Topic: Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant
Replies: 0
Views: 26

Enchanting: Sharpen Vision/Tiger Claw Unlock Accuracy Enchant

Just another two possible spells that would work as prequisites for the accuracy enchantment.
by SignedName
Mon Mar 27, 2023 10:12 pm
Forum: Suggestions
Topic: Spells: Learning Spells Increases MP Cap by 1
Replies: 0
Views: 20

Spells: Learning Spells Increases MP Cap by 1

Just a small side benefit for learning spells. Some MP so you can actually use all those utility spells you learn.
by SignedName
Mon Mar 20, 2023 9:50 am
Forum: Implemented Suggestions
Topic: UI: Hovering Over Character Names Show Factional Status
Replies: 2
Views: 69

UI: Hovering Over Character Names Show Factional Status

I.e. Allied, Factionmate, Hostile. I know it's color-coded but having a reminder for what those colors mean is helpful. And also helps new players as well. Also, could have sworn this was already the case before the UI update.
by SignedName
Tue Feb 21, 2023 2:20 pm
Forum: Suggestions
Topic: Class: T3 Transcended Turncoat
Replies: 4
Views: 4288

Re: Class: T3 Transcended Turncoat

Tadpole wrote: Wed Jan 11, 2023 5:58 amBut names? What could these beings be called? Arcane warriors? Nexal Wanderers? I'm sure there is something suitably neutral that could be utilised.
Nephilim.
by SignedName
Tue Jan 03, 2023 9:41 am
Forum: Suggestions
Topic: Gameplay: New Badge Grinds
Replies: 24
Views: 24664

Re: Gameplay: New Badge Grinds

Buffs Applied, Debuffs Applied. Can be measured in both ticks and absolute numbers, allowing for four different badge grinds.
by SignedName
Sun Dec 25, 2022 6:13 am
Forum: Mechanics Discussion
Topic: Developer Blog: Badge and Rank Design and Changes
Replies: 7
Views: 8766

Re: Developer Blog: Badge and Rank Design and Changes

There's at least one more possible grind category. Setting strongholds and building fortifications could be a separate grind. Minimal XP. Not a problem. But it could still be an additional grind. Earned only with faction membership. Obviously. Setting strongholds doesn't happen enough to warrant a ...
by SignedName
Sat Dec 24, 2022 10:52 pm
Forum: Suggestions
Topic: Skills: Reduce Cost of Cosmic Mastery
Replies: 0
Views: 3764

Skills: Reduce Cost of Cosmic Mastery

Reduce the cost of Cosmic Mastery to 30 CP. Helps to free up CP on battlemages, who have quite CP-intensive builds. And while we're at it, reduce the cost of Cosmic Oneness as well, given that the NC has an equivalent-cost skill that's far more powerful.
by SignedName
Thu Dec 22, 2022 8:47 am
Forum: Suggestions
Topic: UI: Tracker for Exploration Badges
Replies: 2
Views: 4197

UI: Tracker for Exploration Badges

Some kind of tracker to tell you how many Exploration Badges you currently have (maybe even divided into individual planes) would be useful for keeping track of them. Maybe even a tab in the character menus next to Lore called "Badges" that enumerates them.
by SignedName
Wed Dec 21, 2022 4:12 pm
Forum: Suggestions
Topic: Wizard skill: Eldritch Cocktail
Replies: 2
Views: 4334

Re: Wizard skill: Eldritch Cocktail

I think it'd be better to just make this an effect of Eldritch Mixing, and increase the cost to 60 CP. Dual-element Wizards are already CP-strapped as-is. It'd allow more flexibility when leveling up as well, since they can take Mixing early and get a slight damage bonus before getting the capstone ...
by SignedName
Wed Dec 21, 2022 3:29 pm
Forum: Suggestions
Topic: UI: Sort Spells By Type
Replies: 0
Views: 3587

UI: Sort Spells By Type

Sort spells by type on the character page, instead of alphabetically. Order would be Elemental Spells (Touch, T1 Ranged, T1 Auto-hit, T2 Ranged, T2 Auto-hit, Aura), Buff Spells (Conjure Sinews, Blur), Utility Spells (Reveal, Shadow Wrap), and then Glyph Spells.