Ranged Weapons

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Ranged weapons are weapons that are considered to attack from a distance. Attacks can only be made against targets in the same location as the aggressor (and not into adjacent locations), but there are some game- mechanic differences between a ranged attack and a melee or hand to hand attack. Ranged attacks do not trigger the auras of the target. Flying characters (generally) can no longer attack non-flying characters with close-combat attacks, and vice versa. Firearms and bows do not suffer increased degradation against a target with the Parry skill, though thrown weapons do. Finally, it is possible for a target to have higher ranged defense than close combat defense, or vice versa.

A character's ability with a ranged weapon depends on which weapon it is and which skills a character has. Ranged Combat benefits all ranged weapons, but further bonuses require more specialized skills. Bows benefit from Archery and Advanced Archery, Firearms benefit from Firearms and Advanced Firearms, and Thrown Weapons and Grenades benefit from Thrown Weapons and Advanced Thrown Weapons.

Comparison Table

Comparison of Mundane Ranged Weapons
Ranged Weapon
Weight
Base Hit Chance
Impact
Piercing
Slashing
Fire
Cold
Electric
Death
Acid
Holy
Unholy
Arcane
Compound Bow (x10) 5 15% - 7 - - - - - - - - -
Long Bow (x10) 6 10% - 8 - - - - - - - - -
Short Bow (x10) 4 10% - 6 - - - - - - - - -
Virtuecaster (x10)  ??? 10% - - - - - - - - 7 - -
Double-Barrelled Shotgun (x2) 6 10% - 9 (18) - - - - - - - - -
Flamethrower (x10) 5 10% - - - 7 - - - - - - -
Marrakunian Soul Cannon (x10) 7 10% - - - - - - - - - 7 -
Pistol (x6) 3 10% - 5 - - - - - - - - -
Pump Action Shotgun (x6) 6 10% - 8 - - - - - - - - -
Rifle (x6) 6 15% - 8 - - - - - - - - -
Sub-Machine Gun (x12) 5 5% - 7 - - - - - - - - -
Hatchet 2 10% - - 6 - - - - - - - -
Rock 1 10% 3 - - - - - - - - - -
Sling (x1-10) 4 10% 7 - - - - - - - - - -
Throwing Knife 1 10% - 3 - - - - - - - - -
Concussion Grenade 1 10% 10/70 - - - - - - - - - -
Fragmentation Grenade 1 10% - 15/70 - - - - - - - - -
White P. Grenade 1 10% - - - 15/? - - - - - - -


Bows

These weapons use the archery skill tree and consume arrows. If a character possesses the Strength skill, their damage is increased by 1 point. The Nexus Champion skill Tattoo of Strength also increases the damage with bows by 1 point. These skills are stackable, allowing for an increase of 2 points.

Compound Bow

This is a high-tension hunting bow.

Compound Bow
Weight: 5 Damage: 7 Piercing Base Hit Chance: 15%
Ammunition: 10 uses per Quiver of Arrows
Crafting Ingredients: 2 Pieces of Wood, 1 Bag of Industrial Plastic


Inside
Location Find Weight % Chance % Chance / AP
Forgotten Gun Store 2 4.5 1.36
Forgotten Mall 3 2.6 0.78
Forgotten Museum 8 3.9 1.18
Gun Store 2 4.3 1.28
Mall 3 2.6 0.78
Museum 8 3.4 1.03

Your chance to-hit improves further with Archery, and Advanced Archery.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Long Bow

This is a simple, high-tension long bow

Long Bow
Weight: 6 Damage: 8 Piercing Base Hit Chance: 10%
Ammunition: 10 uses per Quiver of Arrows
Crafting Ingredients: 3 Pieces of Wood


Inside
Location Find Weight % Chance % Chance / AP
Corrupted Elder Birch 5 5.5 1.37
Corrupted Treehouse 10 5.4 1.61
Cottage 1 3.1 0.63
Dark Cave 3 3 0.91
Forgotten Gun Store 1 2.3 0.68
Forgotten Mall 2 1.7 0.52
Forgotten Museum 4 2 0.59
Great Elder Birch 5 6.6 1.64
Guard Tower 5 5.7 0.85
Gun Store 1 2.1 0.64
Idyllic Treehouse 10 7.1 2.14
Mall 2 1.7 0.52
Museum 4 1.7 0.52
Sanctified Elder Birch 5 5.8 1.45
Stone Hut 1 2.5 0.5
Treehouse 10 6.3 1.89

Your chance to-hit improves further with Archery, and Advanced Archery.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Short Bow

This is a short hunting bow.

Short Bow
Weight: 4 Damage: 6 Piercing Base Hit Chance: 10%
Ammunition: 10 uses per Quiver of Arrows
Crafting Ingredients: 2 Pieces of Wood


Inside
Location Find Weight % Chance % Chance / AP
Corrupted Elder Birch 5 5.5 1.37
Corrupted Treehouse 10 5.4 1.61
Cottage 5 15.6 3.13
Forgotten Gun Store 1 2.3 0.68
Forgotten Mall 2 1.7 0.52
Forgotten Museum 4 2 0.59
Great Elder Birch 5 6.6 1.64
Guard Tower 4 4.5 0.68
Gun Store 1 2.1 0.64
Idyllic Treehouse 10 7.1 2.14
Mall 2 1.7 0.52
Museum 4 1.7 0.52
Sanctified Elder Birch 5 5.8 1.45
Stone Hut 5 12.5 2.5
Treehouse 10 6.3 1.89

Your chance to-hit improves further with Archery, and Advanced Archery.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Virtuecaster

The Virtuecaster is a holy bow that uses the archer's virtue as its ammunition. Reloading the weapon causes the bearer to lose 7 points of Morality and 7 Hit Points.

Virtuecaster
Weight: 7 Damage: 7 Holy Base Hit Chance: 10%
Ammunition: 7 uses per 7 Morality and 7 Hit Points
Crafting Ingredients: ???


Your chance to-hit improves further with Archery, and Advanced Archery.

This item can be created, repaired, and improved through Crafting, and suffers from Decay. The blueprints for the Virtuecaster are an in-game Easter Egg which must be unlocked to allow a Virtuecaster be crafted.

Firearms

This category includes pistols, rifles, shotguns and machine guns.

Double-Barrelled Shotgun

This is a standard, double-barrelled shotgun.

Double-Barrelled Shotgun
Weight: 6 Damage: 9 (18 with both barrels) Piercing Base Hit Chance: 10%
Ammunition: 1 use per Shotgun Shell
Crafting Ingredients: 5 Chunks of Steel, 1 Piece of Wood, 1 Chunk of Brass


Special: If both shotgun barrels are loaded they may be fired together in a single attack that will, if successful, deliver +9 points of impact damage on top of the normal, single-shot damage

Inside
Location Find Weight % Chance % Chance / AP
Bar 1 2.5 0.5
Dark Alehouse 1 2.2 0.43
Faded Gun Store 2 5.3 1.05
Forgotten Bar 1 2.5 0.5
Forgotten Gun Store 3 6.8 2.05
Forgotten Nightclub 1 3.3 0.67
Forgotten Police Station 6 10.7 3.21
Gun Store 3 6.4 1.91
Iron Garrison 15 5.9 1.78
Nightclub 1 3.3 0.67
Police Station 6 8.5 2.54

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Flamethrower

Now we're REALLY cooking with gas!!

Flamethrower
Weight: 5 Damage: 7 Fire Base Hit Chance: 10%
Ammunition: 10 uses per Fuel Can
Crafting Ingredients: 4 Chunk of Steel, 1 Bag of Industrial Plastic


Special: The Flamethrower can be used to perform an AoE attack which consumes all remaining fuel.

Inside
Location Find Weight % Chance % Chance / AP
Iron Garrison 1 0.4 0.12
Magi Armory 3 0.8 0.25
Military Base 1 0.7 0.22

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay. Unlike most ranged weapons, the Flamethrower cannot be unloaded, it must be fired until empty and then reloaded.

Marrakunian Soul Cannon

Marrakunian Soul Cannon
Weight: 7 Damage: 7 Unholy Base Hit Chance: 10%
Ammunition: ??? use per Soul Ice
Crafting Ingredients: ???


The Marrakunian Soul Cannon is an unusual firearm which deals Unholy damage on a successful attack. It requires ammunition in the form of Soul Ice.

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay. The blueprints for the Soul Cannon are an in-game Easter Egg which must be unlocked to allow a Cannon be crafted. Unlike most ranged weapons, the Soul Cannon cannot be unloaded, it must be fired until empty and then reloaded.

Pistol

This is a six-shot revolver made from blue steel.

Pistol
Weight: 3 Damage: 5 Piercing Base Hit Chance: 10%
Ammunition: 6 shots per Pistol Clip
Crafting Ingredients: 1 Chunk of Steel, 1 Chunk of Brass


Inside
Location Find Weight % Chance % Chance / AP
Apartment Building 1 1 0.26
Faded Gun Store 3 7.9 1.58
Forgotten Apartments 1 1 0.25
Forgotten Gun Store 4 9.1 2.73
Forgotten House 1 1 0.19
Forgotten Military Base 5 4 1.21
Forgotten Police Station 8 14.3 4.29
Gun Store 4 8.5 2.55
House 1 0.9 0.19
Iron Garrison 15 5.9 1.78
Magi Armory 5 1.4 0.41
Mansion 10 3.3 0.99
Military Base 5 3.7 1.1
Police Station 8 11.3 3.38

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Pump Action Shotgun

This is a police-issue pump action shotgun.

Pump Action Shotgun
Weight: 6 Damage: 8 Piercing Base Hit Chance: 10%
Ammunition: 1 shot per Shotgun Shell (Up to 6)
Crafting Ingredients: 3 Chunks of Steel, 1 Piece of Wood, 1 Chunk of Brass


Inside
Location Find Weight % Chance % Chance / AP
Faded Gun Store 2 5.3 1.05
Forgotten Gun Store 3 6.8 2.05
Forgotten Police Station 4 7.1 2.14
Forgotten Prison 1 6.3 1.25
Gun Store 3 6.4 1.91
Police Station 4 5.6 1.69
Prison 1 5.9 1.18

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Rifle

This is a light military rifle.

Rifle
Weight: 6 Damage: 8 Piercing Base Hit Chance: 15%
Ammunition: 6 shots per Rifle Magazine
Crafting Ingredients: 5 Chunks of Steel, 1 Piece of Wood, 1 Chunk of Brass


Inside
Location Find Weight % Chance % Chance / AP
Faded Gun Store 1 2.6 0.53
Forgotten Gun Store 1 2.3 0.68
Forgotten Military Base 4 3.2 0.97
Gun Store 1 2.1 0.64
Iron Garrison 15 5.9 1.78
Magi Armory 4 1.1 0.33
Military Base 4 2.9 0.88

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Sub-Machine Gun

This is a medium-sized machine pistol. It is capable of burst fire.

Sub-Machine Gun
Weight: 5 Damage: 7 Piercing Base Hit Chance: 5%
Ammunition: 12 shots per SMG Magazine
Crafting Ingredients: 2 Chunks of Steel, 1 Chunk of Brass


Special: This weapon can be fired as an Area of Effect weapon. It will deal a maximum of 6 damage per target (plus any damage bonuses) and it has a total damage cap of 5x your remaining amount of rounds.

Inside
Location Find Weight % Chance % Chance / AP
Forgotten Gun Store 1 2.3 0.68
Forgotten Military Base 5 4 1.21
Forgotten Police Station 1 1.8 0.54
Gun Store 1 2.1 0.64
Magi Armory 5 1.4 0.41
Military Base 5 3.7 1.1
Police Station 1 1.4 0.42

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Thrown Weapons

Thrown weapons are a specialist class of ranged weapons. Throwing knives and Hatchets can be picked up after every use - a quick-acting opponent may even steal one. Vials of acid shatter and disappear after throwing. If the character possesses the Strength skill, their damage is increased by 2 points. The Nexus Champion skill Tattoo of Strength also increases the damage by 2 point.

Hatchet

This is a balanced hatchet that may be thrown. You may retrieve it.

Weight: 2 Damage: 6 Type: Slashing
Base Hit Chance: 10%
Crafting Parts: 1 Piece of Wood, 1 Chunk of Iron


Inside
Location Find Weight % Chance % Chance / AP
Faded Barn 1 12.5 2.5
Faded General Store 1 3.2 0.65
Faded Gun Store 1 2.6 0.53
Faded Jail 1 8.3 2.5
Faded Saloon 1 1.2 0.37
Faded Stables 1 12.5 2.5
Sunken Ship 15 6.7 1.33
Outside
Location Find Weight % Chance % Chance / AP
Machinehaus 6 14 2.09
Marketplace 5 2.5 0.74

Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Rock

Stone the crows, Bruce.

Weight: 1 Damage: 3 Type: Impact
Base Hit Chance: 10%
Crafting Parts: Not Craftable


Inside
Location Find Weight % Chance % Chance / AP
Caustic Cavern 30 56.6 16.98
Colonial Foundry 10 9.0 2.70
Dank Cave 30 49.2 7.38
Dark Cave 30 30.3 9.09
Grotto 15 16.3 4.89
Lavaflow 25 71.4 14.29
Noxious Tunnel 30 75.0 15.00
Rotyard 25 47.2 14.15
Outside
Location Find Weight % Chance % Chance / AP
Acrid Rampart 1 100.0 20.00
Airport 20 16.5 2.48
Amethyst House 1 4 0.4
Amphitheatre 20 80.0 8.00
Apartment Building 20 16.5 2.48
Apothecary 1 100.0 30.00
Artillery Tent 60 75.0 11.25
Auto Showroom 20 16.5 2.48
Bakery 5 3.4 0.51
Bamboo Grove 40 27.2 5.44
Bank 20 16.5 2.48
Bar 20 16.5 2.48
Beach 25 23.4 4.67
Birch Forest 40 16.7 3.33
Birch Meadow 50 58.1 8.72
Black Prison 20 95.2 9.52
Bloody Meadow 40 11.7 1.76
Castle 20 64.5 9.68
Cavern 20 39.2 5.88
Cavern of Sleepers 20 40.0 6.00
Cemetery 20 23.5 3.53
Church 20 16.5 2.48
Circus Carnivorous 20 95.2 14.29
Clockwork Tower 20 95.2 9.52
Colonial Bait Shop 2 66.7 10.00
Colonial Bridge 10 83.3 8.33
Colonial Burlesque House 5 45.5 6.82
Colonial Foundry 5 83.3 4.17
Colonial Inn 1 50.0 5.00
Colonial Park 15 24.2 3.63
Colonial Pub 5 45.5 6.82
Colonial Road 25 41.0 4.10
Colonial Slum 1 50.0 7.50
Colonial Town Hall 3 42.9 6.43
Command Tent 60 75.0 11.25
Corner Store 20 16.5 2.48
Corrupted Elder Birch 50 71.4 10.71
Corrupted Forest 40 13.9 2.79
Corrupted Meadow 10 11.2 1.69
Corrupted Treehouse 50 45.5 4.55
Cottage 20 95.2 9.52
Crystal Castle 20 95.2 14.29
Damned Library 20 95.2 9.52
Dark Alehouse 20 16.5 2.48
Dark Cathedral 20 95.2 14.29
Dark Cave 20 74.1 11.11
Dark Forest 5 14.3 2.14
Dark Harem 20 95.2 14.29
Dark Sanitarium 20 95.2 14.29
Dead Canyon 20 83.3 12.50
Dead Marshes 5 14.3 2.14
Dry Grassland 50 74.6 11.19
Dust Plains 20 46.5 2.33
Ebony Tower 20 95.2 9.52
Egg Field 20 15.4 2.31
Emerald Castle 5 38.5 3.85
Empty Lot 50 57.5 8.62
Euphoria Asylum 20 95.2 9.52
Factory 20 16.5 0.83
Faded Bank 20 83.3 12.50
Faded Barbershop 20 83.3 12.50
Faded Barn 20 83.3 12.50
Faded Bordello 20 83.3 12.50
Faded Church 20 83.3 12.50
Faded Farmhouse 20 41.7 6.25
Faded Farmland 20 41.7 6.25
Faded General Store 20 83.3 12.50
Faded Gun Store 20 83.3 12.50
Faded House 40 90.9 13.64
Faded Jail 20 83.3 12.50
Faded Road 20 83.3 12.50
Faded Saloon 20 83.3 12.50
Faded Schoolhouse 40 90.9 13.64
Faded Smithy 20 83.3 12.50
Faded Stables 20 83.3 12.50
Faded Train Station 20 83.3 12.50
Field 50 58.1 11.63
Field Hospital 60 75.0 7.50
Fire Station 20 16.5 1.65
Firepits 10 15.4 3.08
Firmament 20 76.9 11.54
Forest 40 17.4 3.48
Forgotten Apartments 20 16.5 2.48
Forgotten Bar 20 16.5 2.48
Forgotten Cemetery 20 23.5 3.53
Forgotten Church 20 16.5 2.48
Forgotten Corner Store 20 16.5 2.48
Forgotten Factory 20 16.5 0.83
Forgotten Fire Station 20 16.5 1.65
Forgotten Gas Station 20 16.5 2.48
Forgotten Gun Store 20 16.5 2.48
Forgotten Hospital 20 16.5 1.65
Forgotten House 20 16.5 2.48
Forgotten Library 20 16.5 2.48
Forgotten Mall 20 16.5 2.48
Forgotten Military Base 20 16.5 2.48
Forgotten Museum 20 16.5 2.48
Forgotten Nightclub 20 16.5 2.48
Forgotten Office Building 20 16.5 2.48
Forgotten Pharmacy 20 16.5 2.48
Forgotten Police Station 20 16.5 1.65
Forgotten Power Plant 20 16.5 2.48
Forgotten Prison 20 16.5 2.48
Forgotten Restaurant 20 16.5 2.48
Forgotten Ruins 100 34.8 5.23
Forgotten School 20 16.5 4.13
Forgotten Slum 20 16.5 2.48
Forgotten Supermarket 20 16.5 2.48
Forgotten Warehouse 20 16.5 0.83
Gallows 20 83.3 12.50
Gas Station 20 16.5 2.48
Golf Course 20 28.6 4.29
Grassland 50 58.1 8.72
Great Elder Birch 50 71.4 10.71
Great Ziggurat 20 95.2 4.76
Grotto 1 25.0 2.50
Guard Tower 1 25.0 3.75
Gun Store 20 16.5 2.48
Hall of Reconstruction 20 95.2 14.29
Hardware Store 20 16.5 2.48
Hospital 20 16.5 1.65
House 20 16.5 2.48
Idyllic Forest 40 14.0 2.81
Idyllic Grassland 10 52.6 7.89
Idyllic Meadow 10 11.6 1.74
Idyllic Treehouse 50 43.5 4.35
Impaler Fields 20 71.4 10.71
Inn 20 95.2 9.52
Iron Fortress 20 95.2 4.76
Iron Garrison 20 95.2 9.52
Iron Keep 20 95.2 4.76
Ivory Tower 20 95.2 4.76
Jungle 40 18.2 1.82
Library 20 16.5 2.48
Lush Field 50 58.1 11.63
Lush Orchard 10 25.0 5.00
Machinehaus 12 27.9 4.19
Magi Armory 20 16.5 2.48
Magos Tower 99 50.00 5.00
Mall 20 16.5 2.48
Mansion 20 16.5 2.48
Mess Hall 60 75 11.25
Military Base 20 16.5 2.48
Mill 20 95.2 9.52
Mosque 20 16.5 2.48
Mountain 30 60.00 12.00
Museum 20 16.5 2.48
Nightclub 20 16.5 2.48
Observatory 20 16.5 2.48
Office Building 20 16.5 2.48
Oil Rig 20 16.5 2.48
Opal House 1 25.0 2.50
Orchard 50 52.6 10.53
Overgrown Road 20 50.0 7.50
Panopticon 20 95.2 9.52
Parched Mesa 13 30.2 6.05
Park 30 33.0 4.95
Parliament 20 16.5 2.48
Pharmacy 20 16.5 2.48
Police Station 20 16.5 1.65
Power Plant 20 16.5 2.48
Prison 20 16.5 2.48
Quarry 20 76.9 11.54
Quartz House 1 25.0 2.50
Railroad Tracks 20 83.3 12.50
Restaurant 20 16.5 2.48
Rock 20 16.5 1.65
Ruby Forge 10 15.4 0.77
Ruins 100 34.8 5.23
Runway 20 16.5 0.83
Sanctified Elder Birch 50 82.0 12.30
School 20 16.5 4.13
Sea Floor 5 26.3 2.63
Serene Grassland 50 58.8 8.82
Serene Path 40 80.0 12.00
Shiva Furnace 20 40.0 6.00
Shrine 20 16.5 2.48
Slaughterhouse 20 95.2 14.29
Slave Pens 20 95.2 14.29
Slum 20 16.5 2.48
Smithing Tent 60 75.0 11.25
Smithy 20 95.2 9.52
Soul Mines 20 37.7 5.66
Soul Orchard 20 95.2 14.29
Stadium 20 16.5 2.48
Stone Hut 20 95.2 14.29
Stoneland 1 100.0 15.00
Stygian Foundry 20 95.2 4.76
Stygian Ruins 100 38.9 5.84
Sunken Ship 10 43.5 4.35
Supermarket 20 16.5 2.48
Supply Tent 60 75.0 11.25
Synagogue 20 16.5 2.48
Tavern 20 95.2 9.52
Treehouse 50 45.5 13.64
University 20 16.5 4.13
Vault of Enlightenment 20 95.2 9.52
Ward of Respite 1 100.0 20.00
Warehouse 20 16.5 0.83
Warren 20 40.0 6.00
Wasteland 50 67.6 6.76
Zoo 20 16.5 4.13

Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.

Sling

A simple leather pouch on the end of two leather cords.

Sling
Weight: 4 Damage: 7 Impact Base Hit Chance: 10%
Ammunition: 1 use per Rock (up to 10)
Crafting Ingredients: 2 Batch of Leather


Inside
Location Find Weight % Chance % Chance / AP
Corrupted Elder Birch 5 5.5 1.37
Corrupted Treehouse 15 8.1 2.42
Great Elder Birch 5 6.6 1.64
Idyllic Treehouse 10 7.1 2.14
Sanctified Elder Birch 5 5.8 1.45
Treehouse 10 6.3 1.89
Outside
Location Find Weight % Chance % Chance / AP
Corrupted Forest 5 1.7 0.35
Corrupted Meadow 5 5.6 0.84
Idyllic Forest 5 1.8 0.35
Idyllic Meadow 5 5.8 0.87
Marketplace 5 2.5 0.74

Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Throwing Knife

This is a sharp knife, balanced for throwing.

Weight: 1 Damage: 3 Type: Piercing
Base Hit Chance: 10%
Crafting Parts: Can't be crafted


Inside
Location Find Weight % Chance % Chance / AP
Forgotten Gun Store 4 9.1 2.73
Gun Store 4 8.5 2.55
Outside
Location Find Weight % Chance % Chance / AP
Machinehaus 1 2.3 0.35

Your chance to-hit improves further with Thrown Weapons and Advanced Thrown Weapons.

Grenades

Grenades are a kind of Thrown Weapon that have an Area of Effect attack mode. The per target damage done by a grenade can be increased by damage boosting skills such as Strong Attack. They can be thrown when target shooting and are destroyed - without producing an explosion - when used in such a manner. Grenades have a considerable, but variable, bonus when used to hit targets. Using a grenade in the target shooting or combat panes will cause your character to remove the pin and throw the grenade at that target. "Using" a grenade from the inventory tab will cause your character to remove the pin... and wait.

Concussion Grenade

Weight: 1 Damage: 10/70 Type: Impact
Base Hit Chance: 10%
Crafting Parts: ???


Inside
Location Find Weight % Chance % Chance / AP
Gun Store 1 2.1 0.64
Iron Garrison 15 5.9 1.78
Magi Armory 5 1.4 0.41
Military Base 5 3.7 1.1
Police Station 2 2.8 0.85

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Fragmentation Grenade

Weight: 1 Damage: 15/70 Type: Piercing
Base Hit Chance: 10%
Crafting Parts: ???


Inside
Location Find Weight % Chance % Chance / AP
Gun Store 1 2.1 0.64
Iron Garrison 13 5.1 1.54
Magi Armory 7 1.9 0.58
Military Base 3 2.2 0.66

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

White Phosphorus Grenade

Weight: 1 Damage: 15/?? Type: Fire
Base Hit Chance: 10%
Crafting Parts: ???


Inside
Location Find Weight % Chance % Chance / AP
Iron Garrison 13 5.1 1.54
Magi Armory 5 1.4 0.41
Military Base 3 2.2 0.66

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Removed Ranged Weapons

This lists all removed Ranged Weapons, because otherwise we have to search for the stats again if it ever gets re-implemented by the changelog stating "Random weapon is back! Rejoice!" with no stats provided.

Vial of Acid

This is a glass vial of acid?

Weight: 2 Damage: 10 Type: Acid
Base Hit Chance: 10%
Crafting Parts: ???


Special: This is a one-use weapon that is destroyed after use. Vials of acid are also drinkable.

Inside
Location Find Weight % Chance % Chance / AP
Acrid Rampart 5 6.8 1.37
Caustic Cavern 20 37.7 11.32
Lavaflow 2 5.7 1.14
Magos Tower 10 3.8 0.75
Pharmacy 1 7.7 2.31

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Poison Pistol

Poison Pistol
Weight: 3 Damage: 5 Piercing Base Hit Chance: 10%
Ammunition: 6 shots per Pistol Clip
Crafting Ingredients: Cannot be crafted

Special: Inflicts Minor Poison upon successful hit. This effect does not work yet

Inside
Location Find Weight % Chance % Chance / AP
Noxious Tunnel 1 2.5 0.5

Your chance to-hit improves further with Firearms and Advanced Firearms.

Harpoon Gun

What are you fishing for?

Harpoon Gun
Weight: 8 Damage: 14 Piercing Base Hit Chance: 10%
Ammunition: 1 use per Harpoon
Crafting Ingredients: ???


Inside
Location Find Weight % Chance % Chance / AP
Amethyst House 3 11.5 2.31
Emerald Castle 4 3.4 0.51
Opal House 3 6.4 0.96
Quartz House 3 6.4 1.6
Ruby Forge 1 0.5 0.16
Sunken Ship 4 1.8 0.36

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Harpoon

Weight: 3 Damage: 7 Type: Piercing
Base Hit Chance: 10%
Crafting Parts: ???


Inside
Location Find Weight % Chance % Chance / AP
Amethyst House 5 19.2 3.85
Emerald Castle 10 8.5 1.27
Grotto 7 7.6 2.28
Opal House 5 10.6 1.6
Quartz House 5 10.6 2.66
Ruby Forge 20 10.4 3.11
Sunken Ship 14 6.2 1.24

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Small Cannon

This is a portable cannon you pilfered from who cares its a cannon!

Small Cannon
Weight: 25 Damage: 30 Impact Base Hit Chance: 10%
Ammunition: 1 shot per Cannonball
Crafting Ingredients: ???


Inside
Location Find Weight % Chance % Chance / AP
Castle 1 0.5 0.09
Colonial Ship Central Deck 1 0.8 0.47
Sunken Ship 1 0.4 0.09

Your chance to-hit improves further with Firearms and Advanced Firearms.

Flintlock Rifle

No need to go off half-cocked

Flintlock Rifle
Weight: 10 Damage: 12 Impact Base Hit Chance: 10%
Ammunition: 1 use per Lead Bullet
Crafting Ingredients: ???


Inside
Location Find Weight % Chance % Chance / AP
Colonial Foundry 9 8.1 2.43
Colonial Ship Central Deck 6 4.7 2.83

Your chance to-hit improves further with Firearms and Advanced Firearms.

Flintlock Pistol

A duel at dawn?

Flintlock Pistol
Weight: 8 Damage: 10 Impact Base Hit Chance: 10%
Ammunition: ??? uses per Lead Bullet
Crafting Ingredients: ???


Inside
Location Find Weight % Chance % Chance / AP
Colonial Foundry 9 8.1 2.43
Colonial Ship Central Deck 6 4.7 2.83
Colonial Ship Central Deck 1 16.7 2.5
Colonial Ship Deck 1 16.7 2.5

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

Empty Beer Bottle

Weight: 1 Damage: 2 Type: Impact
Base Hit Chance: 10%
Crafting Parts: Not Craftable


Inside
Location Find Weight % Chance % Chance / AP
Beach 15 14 2.8

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Chunk of Coral

The power of Zeus compels you!

Weight: 1 Damage: 4 Type: Impact
Base Hit Chance: 10%
Crafting Parts: Not Craftable


Inside
Location Find Weight % Chance % Chance / AP
Amethyst House 10 38.5 7.69
Emerald Castle 20 16.9 2.54
Opal House 10 21.3 3.19
Outside
Location Find Weight % Chance % Chance / AP
Quartz House 10 21.3 5.32
Amethyst House 1 4 0.4
Beach 1 0.9 0.19
Emerald Castle 5 38.5 3.85
Grotto 1 25 2.5
Kelp Forest 5 23.8 4.76
Opal House 1 25 2.5
Quartz House 1 25 2.5
Ruby Forge 10 15.4 0.77
Sapphire Athenaeum 10 43.5 4.35
Sea Floor 5 26.3 2.63
Sunken Ship 10 43.5 4.35

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Chunk of Cobblestone

What is this I don't even (stats pending) -Ongewitter- 16:52, 8 March 2012 (UTC)

Taser

This is an electric stun gun.

Obsolete The page is marked obsolete.
The info listed here is no longer accurate / out-of-date.
Bob spoke, saying that the Taser should be banished from the Breath


Taser
Weight: 5 Damage: 6 Electric Base Hit Chance: 10%
Ammunition: 6 charges per Battery
Crafting Ingredients: 1 Chunk of Steel, 1 Piece of Wood, 1 Chunk of Brass, 2 Spools of Copper Wire


Special: Successful hit gives victim 10 status ticks of Twitchy. The taser is unique amongst firearms in that it uses batteries to deliver an Electric charge to a target (as opposed to using conventional ammunition to deliver physical damage). The taser cannot be unloaded.

Inside
Location Find Weight % Chance % Chance / AP
Magi Armory 5 1.4 0.41
Police Station 12 16.9 5.07

Your chance to-hit improves further with Firearms and Advanced Firearms.

This item can be created, repaired, and improved through Crafting, and suffers from Decay.

This item was banished from the game (at least for the current Breath) on January 5, 2012.

Shock Sphere

Weight: 1 Damage: 15/?? Type: Electric
Base Hit Chance: 10%
Crafting Parts: ???


Inside
Location Find Weight % Chance % Chance / AP
Magi Armory 4 1.1 0.33
Magos Tower 2 0.8 0.15

Your chance to-hit improves further with Thrown Weapons, and Advanced Thrown Weapons.

Rotten Crossbow

This is an ancient crossbow in very poor condition.

Rotten Crossbow
Weight: 5 Damage: 6 Death Base Hit Chance: 15%
Ammunition: 10 uses per Quiver of Arrows
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Rotyard 1 1.9 0.57

Your chance to-hit improves further with Archery, and Advanced Archery. This item cannot be created, it must instead be found. It may be repaired and improved through Crafting, and suffers from Decay.

Rods of Magic

Rods are magical weapons that use the Ranged Spells combat tree. They are recharged with Power Gems, and do exotic damage based on type of Rod. They cannot be unloaded; the charges must be expended before they can be reloaded.

They cannot be crafted or improved, nor do they decay. They have a bonus of +10% ToHit, for a base ToHit of 20%.

Rods benefit from Factional bonuses and spell skill bonuses such as granted by Fortify Spell and Spell Empowerment. They do not benefit from spell affinity or weapon skill bonuses. They can be imbued with spells via Martial Spellcraft as normal.

Rod of Doom

The great, long dark...

Rod of Doom
Weight: 5 Damage: 5 Death Base Hit Chance: 20%
Ammunition: 10 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 2 0.9 0.18
Emerald Castle 1 0.8 0.13
Magi Armory 3 0.8 0.25
Magos Tower 3 1.1 0.23
Sapphire Athenaeum 1 1.3 0.38

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Rod of Flame

Mother told you not to point fireworks at others. But mother isn't here...

Rod of Flame
Weight: 5 Damage: 5 Fire Base Hit Chance: 20%
Ammunition: 10 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 2 0.9 0.18
Magi Armory 3 0.8 0.25
Magos Tower 3 1.1 0.23

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Rod of Frost

ICE to meet you.

Rod of Frost
Weight: 5 Damage: 5 Cold Base Hit Chance: 20%
Ammunition: 10 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 2 0.9 0.18
Magi Armory 3 0.8 0.25
Magos Tower 3 1.1 0.23
Sapphire Athenaeum 1 1.3 0.38

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Rod of Lightning

Like a lightning rod, but backwards.

Rod of Lightning
Weight: 5 Damage: 5 Electric Base Hit Chance: 20%
Ammunition: 10 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 2 0.9 0.18
Magi Armory 3 0.8 0.25
Magos Tower 3 1.1 0.23

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Rod of Wonder

If you really want to make the crime techs wonder.

Rod of Wonder
Weight: 5 Damage: 5 Arcane Base Hit Chance: 20%
Ammunition: 6 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 1 0.5 0.09
Emerald Castle 1 0.8 0.13
Magi Armory 3 0.8 0.25
Magos Tower 1 0.4 0.08

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Greater Rods of Magic

Rarer than regular Rods, these deal more damage (8 instead of 5) at the cost of lesser capacity (6 shots instead of 10). Power Gems thus provide less charges.

Greater Rod of Doom

This is not a part of Dr. Doom

Greater Rod of Doom
Weight: 5 Damage: 8 Death Base Hit Chance: 20%
Ammunition: 6 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 1 0.5 0.09
Magi Armory 1 0.3 0.08

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Greater Rod of Flame

Winner and Destroyer of last years Science Fair

Greater Rod of Flame
Weight: 5 Damage: 8 Fire Base Hit Chance: 20%
Ammunition: 6 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 1 0.5 0.09
Magi Armory 1 0.3 0.08

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Greater Rod of Frost

COOL party! Mind if I CHILL out?

Greater Rod of Frost
Weight: 5 Damage: 8 Cold Base Hit Chance: 20%
Ammunition: 6 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 1 0.5 0.09
Magi Armory 1 0.3 0.08

Your chance to-hit improves further with Spell Combat, and Battle Magic.

Greater Rod of Lightning

Reverse the polarity on the Lightning Rod

Greater Rod of Lightning
Weight: 5 Damage: 8 Electric Base Hit Chance: 20%
Ammunition: 6 charges per Power Gem
Crafting Ingredients: Can not be crafted


Inside
Location Find Weight % Chance % Chance / AP
Castle 1 0.5 0.09
Magi Armory 1 0.3 0.08

Your chance to-hit improves further with Spell Combat, and Battle Magic.

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