Engineering

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Engineering
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Class CP Requires
Mortal 10 None
Effect(s)
  • Character can connect or remove electrical power to a building
  • Character can repair or disable power generators
  • Character can repair doors

Enables characters to:

  • Repair or Disable neighborhood power generators (requires Portable Toolkit and 15 AP), grants 15XP.
  • Repair doors (requires 5 AP for destroyed doors, 2 AP for damaged doors, grants 1 XP per AP spent). A completely destroyed door takes 5AP to reconstruct, and then 4AP to fully repair afterwards, giving 9XP total to completely repair a destroyed door.

Making repairs grants XP and +1 MO. Cutting power grants XP and -1 MO. Restoring power grants XP and +1 MO. Characters with neutral alignment can either destroy or repair power and still gain XP.

Note that you cannot Restore or Remove power on the tile you yourself first performed the opposing action on. So unlike with doors, you shouldn't remain on the same tile. If you do, future attempts at Power interaction will result in a whoever did this surely was an expert message and render your attempt useless (i.e. takes the AP, but that's it).

A Repaired door
Doors can be destroyed and repaired an unlimited number of times
Mortal Skills

EngineeringStructural Engineering || First AidSurgery || Hand-to-Hand Combat Boxing |→ DodgeEvasion |→ Martial ArtsAdvanced Martial Arts || HideAdvanced Hide || Lockpicking || Melee CombatAdvanced Melee CombatHold Bladed Edge |⇒Expert Melee Combat |→ Parry || Ranged CombatArcheryAdvanced Archery |→ FirearmsAdvanced Firearms |→ Thrown WeaponsAdvanced Thrown Weapons || Repair ItemBowyerMaster Bowyer |→ GunsmithMaster Gunsmith |→ SmithingMastersmith || Search || Sense MagicPsychometryPsychic Bloodhound |⇒Tap Ley Line || Sense MoralityPlanar Protection || StrengthStamina || Swim

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