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Nexus Clash :: View topic - Divine Herald
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Divine Herald

 
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JoelMcKickass
Mortal
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Joined: May 02, 2011
Posts: 45

PostPosted: Wed Feb 08, 2012 7:36 am    Post subject: Divine Herald Reply with quote

So i'm looking at making Grimnir a Divine Herald. In NW he was a Divine Champion, but i'm looking at going a bit more combatty with him in this one.

I've started him off as a healer, and i'll be going on Wanderings (as someone with the name Grimnir should) to help and do whatever with, but i'm not sure what else to do with him.

Looking at a Divine Herald, i'm thinking of taking both Archery and Melee, and none of the repair skills (i'll be grabbing both innates, so why bother?)

So far, i'm gone with this, with 70 CP left.

Lv CP Skill
1 10 First Aid
2 0 -- Saved --
3 20 Surgery
4 10 Melee Combat
5 0 -- Saved --
6 20 Advanced Melee Combat
7 10 Ranged Combat
8 0 -- Saved --
9 20 Archery
10 0 Shield of Faith
11 30 Advanced Archery
12 0 -- Saved --
13 20 Strong Attack
14 20 Combat Mastery
15 40 Divine Armor
16 0 -- Saved --
17 40 Elite Attack
18 0 -- Saved --
19 40 Defensive Stance
20 0 Eye of Demon Tracker
20 30 Crimson Gladius
21 30 Feet of the Wind
22 30 Enhanced Senses
23 30 Oaken Greatbow
24 30 Hand of Zealotry
25 30 Infinite Attack
26 30 Steadfast Resolve
27 0 -- Saved --
28 60 Righteous Attack
29 0 -- Saved --

Anything that i've missed as a no brainer/should avoid?
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Entomo
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Joined: Jan 19, 2010
Posts: 516
Location: Your garden

PostPosted: Wed Feb 08, 2012 10:01 am    Post subject: Reply with quote

Strength gets you a cheap +1 damage on archery attacks.

If you'll be wandering, Dust to Dust would be nice to prevent Revs from tracking you.
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Sihoiba
Nexus Clash Veteran
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Joined: Jan 20, 2010
Posts: 1602

PostPosted: Wed Feb 08, 2012 10:14 am    Post subject: Reply with quote

I'd say drop defensive stance and get strength, and use the other 30CP on a tier 3 skill.

Not getting the harbinger skills means your missing out on some of your potential damage output, of them War would probably do the most for you.
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PolterGhost
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Joined: Dec 25, 2011
Posts: 299
Location: FloRida

PostPosted: Wed Feb 08, 2012 12:15 pm    Post subject: Reply with quote

Don't listen to Sihoiba, he always tries to make Defensive Stance sound like a bad choice. Personally, I appreciate that even characters with a 100% hit chance miss 33% of the time, with the chances of them hitting you falling even further from there.

Works well with Harbinger when you've got crap for soak and you're in a live combat. Not enough MP, no problem, Harbinger of Death makes up for that.
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Eistibus - Shadow Shaper (Wizard, Eternals)
PolterGhost - Still Human (Divine Herald, Garden of Petra)
Zecheriah - Battle Butler (Wyrm Master, Scarlet Devil Mansion)
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Sihoiba
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Joined: Jan 20, 2010
Posts: 1602

PostPosted: Wed Feb 08, 2012 12:26 pm    Post subject: Reply with quote

PolterGhost wrote:
Don't listen to Sihoiba, he always tries to make Defensive Stance sound like a bad choice. Personally, I appreciate that even characters with a 100% hit chance miss 33% of the time, with the chances of them hitting you falling even further from there.

Works well with Harbinger when you've got crap for soak and you're in a live combat. Not enough MP, no problem, Harbinger of Death makes up for that.


Actually I'd say it does work well for a tanky character, it makes a difference I did the maths. My problem is when playing a relatively untanky character, if you get into live combat you've got to stop activate the skill, and then proceed to attack, and most live combat tends to be over very very quickly, often by the time you've activated the skill your already pretty much dead.

It'll definitely help when fighting pets though, and if you've got enough 70CP left anyway for Strength and Harbinger of War no reason to not get it.

Harbinger of Death is much more useful when killing multiple targets (say on raids), when you'll be making enough kills to afford to reactivate abilities.
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Lejes
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Joined: Jan 19, 2010
Posts: 105

PostPosted: Wed Feb 08, 2012 7:09 pm    Post subject: Reply with quote

Pets alone make Defensive Stance worth it. If you expect to ever meet any petmasters the skill is worth the cost. You can also use it in active combat by running away. Activate while your attacker follows, proceed to win everything. It doesn't have the fatal flaw all debuffs do since you don't need your attacker to be present to activate it.
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psyduck
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Joined: Oct 13, 2011
Posts: 222

PostPosted: Thu Feb 09, 2012 4:27 am    Post subject: Reply with quote

Are pets melee? If so, feet of the wind should have already taken care of that.
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Terrion
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Joined: Jun 29, 2011
Posts: 224
Location: DC

PostPosted: Mon Mar 05, 2012 11:42 am    Post subject: Reply with quote

psyduck wrote:
Are pets melee? If so, feet of the wind should have already taken care of that.


For reference, no it does not (as my own Divine Herald just painfully learned).
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